Results 1 to 10 of 258

Hybrid View

  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Could also go the reverse, which would very much make sense in the context of magic melee. Say, open with Gravity, which then combos into Hexa-thrust (which would otherwise have accuracy penalties) which combos into Triple Crimson Pin (ditto on the acc thing for this one).

    That way you have

    WS => medium strength WS => spell finisher

    as well as

    spell => strong WS => strongest WS
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Eremor's Avatar
    Join Date
    Mar 2011
    Posts
    53
    Character
    Eremor Zekander
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    True, though the spell open combo would probably lead into a weaker WS rather then a strong one since it would let you open a combo instantly with 0 TP. Especially since most RDM spells would be fairly low MP cost enfeebles, but still an interesting possibility.

    Also I was going on the assumption that the spell combo bonus would simply allow you to instant cast the spell (seemed appropriate for RDM), but I have also been considering other combo effects.
    (0)

Tags for this Thread