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  1. #1
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    Quote Originally Posted by Firon View Post
    As the title says Red Mage is not a back line class I hope it's not when they implement it.

    I know a lot of folks who want this class/job, I also know many more people who don't this job to be standing in the back with the white mage casting cure. In XI this class was hit or miss with a lot of folks some quit the class cause they were criticized for melee, thus in turn could play the class the way they wanted.

    I have a few idea's that could help stop this from happening in this game as well.

    1. Make RDM attack spells cost tp.

    2. Make support spells like en-fire and such cost mp but gain more effectiveness when the caster has more than 1k tp.

    3. Let Red mage combo into spells. Ex: Poison Thrust > Silence Thrust > Fira(Single target for Red mage).

    That's all i could think of for now if you have any other idea's so Red Mage wont get stuck in a back line position like in XI. Please give some feedback, or suggestions.

    I really don't want to see this class to feel like an Pure Mage again.
    Why are you even dreaming of the far off future? Let's deal with this here and NOW mess.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lurex View Post
    Why are you even dreaming of the far off future? Let's deal with this here and NOW mess.
    This is one of those situations where we have get our foot in the door now. That way the devs get the idea that maybe they should help RDM live up to concept (largely why I want Fencer implemented) instead of giving the job band-aids like enfeebling magic and refresh.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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