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    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Gukie View Post
    Redmade are suppose to be support job not melle not casters not healers ------------------

    Support job are job's that cast buff's debuffs and offensive spell when needed or defensive spell when needed*

    Hence you do you have to cast cure nukes bind gravity ----- refresh* and of course you are welcome to melle or use a bow --- but remember you'll run out of MP------

    To fix that problem you re technically telling se to give you 500 mp per tick just so you can attack ----

    I guess you want a Mage that uses no mp and only TP---- that would not make it a mage if you use tp though-

    to fix that problem se should allow REDMAGE to be engaged and recover mp at the same rate a whitemage and blackmage recover mp while not active--- but of course to support that------ so th job isnt over powered-

    cure should only be cure 1---- and nukes should only be tier 1 nukes as well--- That of course would make a redmage weak though---- if he or she decides to be a redmage nuker still- hence would suck for the players who wants to nuke as rdm and buff debuff.
    I very much doubt SE will change the game mechanics to make one or two exceptions just to make one job work Gukie. Frankly I think the MP limitations from being engaged would be one of those things that could keep RDM from being OP, but unless it's magic / support abilities are somewhat tied into their physical offense we'll likely see a repeat of the backline Red Mage just because we'll have a slew of RDM's who can't manage MP effectively.

    And before people say "That's what Refresh is for", I've been specifically avoiding the spell in my ideas because it specifically turned against RDM in FFXI. Despite what people think the developers originally intended for Refresh supplement Red Mage's ability to be in the front lines without stopping to heal every battle. Things didn't go as intended, people found the hidden effect of elemental staves, series of other unfortunate events, BAM RDM was cemented in backline position. Of course since only a few jobs actually utilize mp, it might not be so detrimental (especially if it's AoE) so it might not be so bad. But if then again it might enforce BLM stacking with Ballad / Refresh giving insane MP regeneration. So for now I'd much rather avoid "Refresh" outside a self-buff only, trait, or find ways to restore MP through other means like Runic Blade / Aspir.

    Quote Originally Posted by Elgeron View Post
    Futhermore, you said that the FFXI´s RDM was "perhaps the biggest departure for the job".Maybe that means that the original concept have problems, and the biggest one was that, at the beggining it was one of the most usefful classes, but in the long run it lost efectivity, and only making changes it really start to function well.
    Actually the original concept had little problems, it was the overall design of the game that made it difficult for RDM to actually play as it's original concept. SE improved on newer hybrid jobs like BLU and DNC by tieing their ability to function as a mage within their melee, however RDM was so pigeonholed into the backline position for so long and to make it comply within it's concept would require the job to be entirely rebuilt a 2nd time and perhaps rebuild the magic system altogether, SE just said it wasn't worth fixing at that point.
    (1)
    Last edited by SwordCoheir; 04-17-2012 at 01:50 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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