Well, RDM is in the unique position of being the original hybrid job. Then again, I was trying to keep those who liked playing in the back lines in mind.
True. On the upside, if might remind someone at SE that each job is capable of more than one task alone. I know it's way too late to bring that to the table, but meh.This would require they adapt their system to accept a 2:1 class:job ratio, all for the sake of a single job. When you also consider that a job is made up primarily of actions from its class (since currently, jobs only add a handful of abilities) you're making a lot of additional balance issues. It's basically twice the work for only one class.
Well, I think the Thief and Summoner enthusiasts are sort of hoping for this. My RDM suggestion kind of paves the way for them.Not that it's impossible, but I don't see it as being a likely idea unless they establish a new precedent where multiple classes branch into multiple jobs.
I would be perfectly fine with this.I suppose if I had to say what I hope to see, it's a Fencer that is half Fencer, half Magic Swordsman, with a wide variety of attacks and abilities that pull from the more physically oriented Fencer (Reflex, Nighthawk, etc.) and attacks that pull from the more magically oriented Magic Swordsman (Spellblade, etc.) Culminating in a DPS / debuff / evasion off-tank.
Which were in the single player RPGs because you don't have 7/15 other people scrutinizing your build and what your Red Mages did. I'd be more willing to consider Temper and Composure as more fitting RDM staples, specialy in light of the abilities you mentioned being given out to BLM and WHM. Which I'm perfectly fine with because I want the job to lean more towards magic swordsman.Red Mage staples like doublecast and chainspell would feel awkward, as they're enhancement skills for spells.



Reply With Quote


