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  1. #11
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Delsus View Post
    Idm if RDM is front line, JUST KEEP YOURSELF REFRESHED and hasted.
    Fixed.

    Looks like I didn't have to return to keep the melee movement going. Kudos to the OP for having the guts to get this thread started. Now with that in mind...

    What I would like to see is SE play to RDM's hybrid nature by allowing two classes to equip a RDM crystal. One of them being Fencer, the other being Conjurer. Obviously, when Fencer has the RDM crystal, the result would be a melee mage that focuses on dealing elemental magic through sword strikes as well as enfeebling with very minor and limited support. CON using a RDM crystal could then yield a support-based caster that focuses on staying in the back and using spells.

    The only thing that is VERY risky about the above is that desperation for healers may cause one to be preferred over the other, whereas I would want both to be useful so that there is no overlap between FNC/RDM and CON/RDM when both are in a party. I'll have to go back and mull over some of the suggestions I've made since these forums began and see what works. I hadn't realized the weapon classes had been notably trimmed in terms of abilities and spells, for one.
    (1)
    Last edited by Duelle; 04-16-2012 at 05:29 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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