Quote Originally Posted by Firon View Post



1. Make RDM attack spells cost tp.

2. Make support spells like en-fire and such cost mp but gain more effectiveness when the caster has more than 1k tp.

3. Let Red mage combo into spells. Ex: Poison Thrust > Silence Thrust > Fira(Single target for Red mage).

I really don't want to see this class to feel like an Pure Mage again.
1. Red Mage could have very high Melee Accuracy but low Damage. TP builds up very quickly. Convert (exclusive to RDM) converts TP into MP.

2. I like your suggestion, essentially save TP for increased melee dmg or Convert to mp for increased Enfeebling/Magic Attack Strength.

3.Excellent idea. Forces RDM to manage TP / MP ratios to be most effective.

4. Refresh: make it a Cross Class Mage Ability. Refresh transfers casters MP pool (25-75%) to single target.