Cuz according to square soft that was the point of rdm..a jack of all trades..
Its "supossed" to be good at everything but master of none.
IDK how else to explain lol search in google for it or try play the old FF games![]()
if is Good at all but isnt master in anything , just GTFO , that will suck :/
If you want a melee rdm it's simple, make all his powerfull spell as an enspell (like fist of *** for mnk).
Slow stance : Next Hit will land slow on the target, occasionnaly enhance the power of slow if you keep hiting the target. (First hit: slow +5% , Occasionnaly 5% chance to add 1% slow each time you hit the target, Slow cap @10%).
Haste Stance : Next hit will trigger Haste on you and your party's member, occasionnaly enhance the power of haste if you keep hiting the target. (First hit: Haste+5%, Occasionnaly 10% chance to add 1% haste each time you hit the target, Haste cap@10%)
Etc...
If you make him to perpetually use his sword to trigger spells/ja you'll have a RDM melee !![]()
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
Red Mages? Melee?
Pfffffffffffft get the fuck back and keep enfeebling, you're getting in the way of real damage dealers.
Agree with this, I think Green mage, Beastmaster or Summoner need to be priorities before Red Mage.
Green Mage would be my choice, Time magic (Slow, Stop, Haste) and umbral/astral magic.
Hmm not enough en spells, its makes the class too situational IMO, you would need all of them, DBL cast could be a combo effect.I had a few ideas for rdm skills(not in learned order)
1. DBL Cast
2. Poison Thrust (ws)
3. Silence Flurry (ws)
4 Death Blossom (ws)
5. Blinding Thrust(ws)
6. Paralyzing Flurry(ws)
7. Water
9. Watera
10 Enwater
11 Enfire
12. Faith ( Increases magic attack power)
13. Bravery (Increases Attack power)
That's all i could think of for now i wanted the last 2 spots to be reserved for skills and not more spells if you have any other suggestions add them. also this would be for the base class and not rdm, also i think the job rdm should have the two sub classes of lnc/whm
I would rather see RDM weapons skills have elemental DoT's like Drown, Choke, Frost etc than enfeebling, we already have those through other classes.
If Green Mage was a back line class then I would like to see silence, paralyze and posion for that instead.
Fencer > RDM - DoT specialist
Arcanist > GNM - Enfeebling specialist
Last edited by Jinko; 04-14-2012 at 09:13 PM.
Everyone shouldnt forget that whenever Rdm maybe implemented the number of abilities for the job and from outside classes may have increased especially if the level cap is raised. Thumbs up for frontline RDM.
This is actually not a bad idea, I'm surprised.
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