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  1. #61
    Player
    Join Date
    Mar 2011
    Posts
    188
    Quote Originally Posted by Babydoll View Post
    It wasn't supossed to be as powerful as a mnk or war...
    then why give the mob tp? if your good at enfeebling and enhancing ppl, why bother?
    get in the back of the bus and do what your suppose to in a group.
    (1)

  2. #62
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Felis View Post
    Hmm, what other job can Fencer be?
    I may have found another class that could utilize rapiers and Fencer abilities, the Elementalist.
    (1)
    Last edited by Bled; 04-14-2012 at 07:55 PM.


    http://youtu.be/CFRfL0fmAOU

  3. #63
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Cuz according to square soft that was the point of rdm..a jack of all trades..

    Its "supossed" to be good at everything but master of none.

    IDK how else to explain lol search in google for it or try play the old FF games
    (3)

  4. #64
    Player
    Menta's Avatar
    Join Date
    Apr 2012
    Posts
    10
    Character
    Menta Sama
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    if is Good at all but isnt master in anything , just GTFO , that will suck :/
    (1)

  5. #65
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    If you want a melee rdm it's simple, make all his powerfull spell as an enspell (like fist of *** for mnk).

    Slow stance : Next Hit will land slow on the target, occasionnaly enhance the power of slow if you keep hiting the target. (First hit: slow +5% , Occasionnaly 5% chance to add 1% slow each time you hit the target, Slow cap @10%).

    Haste Stance : Next hit will trigger Haste on you and your party's member, occasionnaly enhance the power of haste if you keep hiting the target. (First hit: Haste+5%, Occasionnaly 10% chance to add 1% haste each time you hit the target, Haste cap@10%)

    Etc...

    If you make him to perpetually use his sword to trigger spells/ja you'll have a RDM melee !
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  6. #66
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    Red Mages? Melee?

    Pfffffffffffft get the fuck back and keep enfeebling, you're getting in the way of real damage dealers.
    (1)

  7. #67
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by fusional View Post
    except... we do need another back line class/job. so if red mage isn't a back line class/job, and we need a back line class/job, then you also shouldn't have any qualms with devs pushing back its implementation until well after 2.0, correct?
    Agree with this, I think Green mage, Beastmaster or Summoner need to be priorities before Red Mage.

    Green Mage would be my choice, Time magic (Slow, Stop, Haste) and umbral/astral magic.

    Quote Originally Posted by Firon View Post
    I had a few ideas for rdm skills(not in learned order)

    1. DBL Cast

    2. Poison Thrust (ws)

    3. Silence Flurry (ws)

    4 Death Blossom (ws)

    5. Blinding Thrust(ws)

    6. Paralyzing Flurry(ws)

    7. Water

    9. Watera

    10 Enwater

    11 Enfire

    12. Faith ( Increases magic attack power)

    13. Bravery (Increases Attack power)

    That's all i could think of for now i wanted the last 2 spots to be reserved for skills and not more spells if you have any other suggestions add them. also this would be for the base class and not rdm, also i think the job rdm should have the two sub classes of lnc/whm
    Hmm not enough en spells, its makes the class too situational IMO, you would need all of them, DBL cast could be a combo effect.

    I would rather see RDM weapons skills have elemental DoT's like Drown, Choke, Frost etc than enfeebling, we already have those through other classes.

    If Green Mage was a back line class then I would like to see silence, paralyze and posion for that instead.

    Fencer > RDM - DoT specialist
    Arcanist > GNM - Enfeebling specialist
    (0)
    Last edited by Jinko; 04-14-2012 at 09:13 PM.

  8. #68
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Everyone shouldnt forget that whenever Rdm maybe implemented the number of abilities for the job and from outside classes may have increased especially if the level cap is raised. Thumbs up for frontline RDM.
    (1)

  9. #69
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Felis View Post
    Hmm, what other job can Fencer be?
    I would guess Blue Mage. They used sabers which are a fencing weapons.
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  10. #70
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    This is actually not a bad idea, I'm surprised.
    (0)

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