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  1. #11
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Klive View Post
    Thing is, Red mage will be a job. The base class is something that can branch into something other than Red Mage. They already plan to have the classes have more than one job. So keep that in mind with your ideas. The base class should be something that can branch into something other than Red Mage.
    Aye, the only thing I worry about though is if RDM becomes branched off of GLA that would be throwing a third (well 5th technically) tank like job in the mix, besides that most of their abilities would be focused on physical defense, hate control, and frontal combos rather than physical damage and enfeebling effects. It might do ok if RDM is built up off of PLD for advanced job development, then it would be a tank that has a secondary focus to help out the party and not seem so half-assed.

    It just seems like building a new job and constructing it around the musketeer/fencer class with focuses on enfeebling and melee would be more beneficial for RDM in the long run.

    Quote Originally Posted by Tahldon View Post
    1. Weaponskill 1 + (AOE EnAero + BarAero)
    2. Weaponskill 2 + (AOE EnStone + BarStone)
    3. Weaponskill 3 + (AOE EnFire + BarFire)
    4. Weaponskill 4 + (AOE EnWater + BarWater)
    5. Weaponskill 5 + (AOE EnThunder + BarThunder)
    I'd say just change one little aspect of that, and give us a bar spell that's strong to the element that monster is. Like Fire is weak to wind so EnAero + BarFire.
    (1)
    Last edited by SwordCoheir; 04-14-2012 at 01:13 PM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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