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  1. #11
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I wonder how they will pull off Red Mage with only 4 abilities and a 15 Min ability to make them unique.

    First off, only FFXI had Red Mages be debuff/buffers. Red Mage are generally know for being able to cast white/black magic and melee.

    I would guess the base class would have to be a fencer class. Kind of like how the bard is a buffer but it base of archer that isn't a caster at all. The two classes it would pull abilities from would have to be THM and WHM; otherwise how would they get a spell list... job only give 5 abilities total.

    I was running red mage through my head thought the abilities might be something like this.

    1) Mage Stance - buff like cleric stance - Lowers melee damage, increases all casting stats (Healing pot, M.Acc, ect) and grants refresh. With a fencer being base, red mage would be a weaker caster. This so the Red Mage can shift to nuker/healer on the fly.

    2) Double Cast - Classic Red Mage ability - Cast two spells, even different ones, using the same cast time.

    3) Omni-Spell - Elemental-less nuke - I would have this spell combo off any attack spell and takes effects off the nuke which it was combo from. (Example: if combod off fire become a fire damge AoE or if combo from lightning does singe target lightning)

    4) Spellblade - I made it up be goes with theme - WS combo effect gives a buff that makes next spell cast free of mp cost and insta-cast.

    5) Chain Spell - 15 min ability and classic red mage ability - For duration of the buff all spells have no cast time or cooldown

    I think these ideas, and that is all they are... my ideas, would make the red mage a versatile caster melee and able to fill any role on the fly. The abilities are unique and powerful enough to be wanted, yet not enough to replace a WHM or BLM.

    I based these abilities off other FFs. I never played FFXI and thus it had litttle bearing on my design or vision.
    (1)
    Last edited by Klive; 04-14-2012 at 12:39 PM.
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