Page 4 of 26 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 258
  1. #31
    Player
    Haibel's Avatar
    Join Date
    Mar 2011
    Posts
    647
    Character
    Lona Shiri
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    unfortunately your all forgetting one key aspect. for rdm to become a job it has to be based off a class.
    that class will be fencer. The way you want is never going to happen in this game. Fencer will be melee with
    some CC skills and Rdm will just enhance that.

    I myself can live without the elemental magic as long a fencer/rdm can be effective at melee and seriously limit
    mobs abilty to function i'm happy.
    (2)

  2. #32
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Just a few suggestions on my part:

    First, DO NOT give rdm a refresh spell, from the moment you got that spell in XI, you became nothing more than a glorified battery charger. this will also give players more incentive to carry items that recover/refresh MP.

    DO give rdm some more AoE enhancements/enfeebles, or make them usable with sacred prism.

    as far as weapons and armor, rdm should be able to wield swords, and equip light~middle weight armor (i.e. full plate would be too heavy, but chain/scale mail could be worn)

    Finally, do bring back Composure, especially since chainspell and convert were divided up between whm and blm.
    (3)
    Last edited by Vanguard319; 04-14-2012 at 10:34 AM.

  3. #33
    Think there's a bit of misinformation here..for one thing, RDM for the longest was the only job in the game that could solo the gods and minor HNMs (simurgh, roc, Ash dragon etc)..secondly it was a community problem that kept RDMs "in the back row" since I mean, RDM is on pretty much every non-heavy front-line set of armor/accessories in the game, including more than adequate haste gear, sword skill (especially at 99 cap), even a spell that grants them double attack.

    So if anything it wasn't SE that ruined the job, like always it was players that ruined a job.

    First, DO NOT give rdm a refresh spell, from the moment you got that spell in XI, you became nothing more than a glorified battery charger. this will also give players more incentive to carry items that recover/refresh MP.
    BRDs in XIV aren't told to just sit back and only refresh lol. Giving another job Refresh would help more than hurt honestly. especially given the endurance style fights SE are creating.
    (5)

  4. #34
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Haibel View Post
    unfortunately your all forgetting one key aspect. for rdm to become a job it has to be based off a class.
    that class will be fencer. The way you want is never going to happen in this game. Fencer will be melee with
    some CC skills and Rdm will just enhance that.

    I myself can live without the elemental magic as long a fencer/rdm can be effective at melee and seriously limit
    mobs abilty to function i'm happy.
    I don't understand how fencer makes it so there can be no casting options, especially with the current armory system.

    As i see it the fencer class will give the melee where the job will pry give haste, regen, en-spells, and other RDM staples. To add on top of that all they need to do is adjust the base stats for cross class spells to make a customize your own RDM type set up.

    RDM could either be the best thing to happen to FFXIV or the worse abomination, imo of course.
    (2)
    Last edited by Bled; 04-14-2012 at 11:05 AM.


    http://youtu.be/CFRfL0fmAOU

  5. #35
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    except... we do need another back line class/job. so if red mage isn't a back line class/job, and we need a back line class/job, then you also shouldn't have any qualms with devs pushing back its implementation until well after 2.0, correct?
    (2)

  6. #36
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    I've seen the word haste, and iirc the all powerful yoshi in the sky has stated it'll never happen.
    As for other rdm staple spells, regen belongs to whm, debuffs belong to all casters, and some WS's. Idk where they're going to fit rdm in, but i foresee it being radically different than what most are looking forward to.
    (1)

  7. #37
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by Peptaru View Post
    I've seen the word haste, and iirc the all powerful yoshi in the sky has stated it'll never happen.
    As for other rdm staple spells, regen belongs to whm, debuffs belong to all casters, and some WS's. Idk where they're going to fit rdm in, but i foresee it being radically different than what most are looking forward to.
    Who has gravity (a class/job may all ready have this in FF14, this is a legit question)? who has the en-spells? (if SE fixes elemental defense) who has Enfeeble *insert* element? who has the bar spells? who has temper?

    I'm not saying these things to be a dick and a lot of these spells in other FF games were either a RDM spell or doubled as either a BLM or WHM spell too. My point is there are plenty of spells not yet dedicated to WHM and BLM that can set RDM apart, not to mention the ability for RDM to dip into both WHM and BLM naturally, on top of cross class additions.

    RDM is a melee caster and because of the combo system in place i think there really is great possibilities to do some pretty great things with RDM. Weapon skill ==> spell ==> weapon skill.

    Example:

    Swarm Strike (which poisons in addition to damage) ==> *spell* poison (which would increase poisons effectiveness and DOT) ==> Swallow tail (which poisons enemies surrounding your target in addition to damage)

    Another Example:

    Gravity (normal gravity effects on top of weighing the enemy down deceasing movement speed) ==> Shadow Stick (binds and or slows the enemy even more) ==> stop (completely stops the enemy for a short time)

    I could do a lot of these ex.
    (1)
    Last edited by Bled; 04-14-2012 at 11:49 AM.


    http://youtu.be/CFRfL0fmAOU

  8. #38
    Actually, I recall Haste (gear) being decided against. The haste spell was realistically nothing but for recast if used alone.
    (1)

  9. #39
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Gravity is on blizzard and stonera. Stone lowers magic resist.
    I didn't say Rdm won't come and have its own stuff, I just think people should be prepared for it to be like dragoon.... yep, it can do stuff, but other jobs can do it better. Drg is DD, Mnk does it better. Pld is tank, War does it better. Rdm is half a melee, half a mage, half a, half a, half a.... Will it be versatile and fun? Yep, probly. It'll have problems unless they give it something so awesome that you have to take one.

    I like Rdm, I put tons of effort into mine in XI, and in older titles it had a great purpose and was fun. FFXIV will have to make a hole that only Rdm can fill, then make Rdm to fill the hole. If/when they add it I'll play it and love it, but I don't think it'll be awesome as front-line anything.
    (1)

  10. #40
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    May request instead of decideing what can and can not be RDM perhaps we can form some suggestions around what can by making a skill lists/system that Spell or skill "X" could fit into.

    I only post this request because, like many forum thread in the internet as a whole. we end up with some suggestions, and then pages of back and forth quotes.

    Would be great that if you think skill or spell "X" is a good idea. propose some sort a system where it could be feasable.

    A humble request, thank you
    (1)

Page 4 of 26 FirstFirst ... 2 3 4 5 6 14 ... LastLast

Tags for this Thread