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  1. #11
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    Join Date
    Apr 2011
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    Gridania
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    Quote Originally Posted by Peptaru View Post
    I've seen the word haste, and iirc the all powerful yoshi in the sky has stated it'll never happen.
    As for other rdm staple spells, regen belongs to whm, debuffs belong to all casters, and some WS's. Idk where they're going to fit rdm in, but i foresee it being radically different than what most are looking forward to.
    Who has gravity (a class/job may all ready have this in FF14, this is a legit question)? who has the en-spells? (if SE fixes elemental defense) who has Enfeeble *insert* element? who has the bar spells? who has temper?

    I'm not saying these things to be a dick and a lot of these spells in other FF games were either a RDM spell or doubled as either a BLM or WHM spell too. My point is there are plenty of spells not yet dedicated to WHM and BLM that can set RDM apart, not to mention the ability for RDM to dip into both WHM and BLM naturally, on top of cross class additions.

    RDM is a melee caster and because of the combo system in place i think there really is great possibilities to do some pretty great things with RDM. Weapon skill ==> spell ==> weapon skill.

    Example:

    Swarm Strike (which poisons in addition to damage) ==> *spell* poison (which would increase poisons effectiveness and DOT) ==> Swallow tail (which poisons enemies surrounding your target in addition to damage)

    Another Example:

    Gravity (normal gravity effects on top of weighing the enemy down deceasing movement speed) ==> Shadow Stick (binds and or slows the enemy even more) ==> stop (completely stops the enemy for a short time)

    I could do a lot of these ex.
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    Last edited by Bled; 04-14-2012 at 11:49 AM.


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