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  1. #1
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    Join Date
    Apr 2011
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    Gridania
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    Quote Originally Posted by Peptaru View Post
    I've seen the word haste, and iirc the all powerful yoshi in the sky has stated it'll never happen.
    As for other rdm staple spells, regen belongs to whm, debuffs belong to all casters, and some WS's. Idk where they're going to fit rdm in, but i foresee it being radically different than what most are looking forward to.
    Who has gravity (a class/job may all ready have this in FF14, this is a legit question)? who has the en-spells? (if SE fixes elemental defense) who has Enfeeble *insert* element? who has the bar spells? who has temper?

    I'm not saying these things to be a dick and a lot of these spells in other FF games were either a RDM spell or doubled as either a BLM or WHM spell too. My point is there are plenty of spells not yet dedicated to WHM and BLM that can set RDM apart, not to mention the ability for RDM to dip into both WHM and BLM naturally, on top of cross class additions.

    RDM is a melee caster and because of the combo system in place i think there really is great possibilities to do some pretty great things with RDM. Weapon skill ==> spell ==> weapon skill.

    Example:

    Swarm Strike (which poisons in addition to damage) ==> *spell* poison (which would increase poisons effectiveness and DOT) ==> Swallow tail (which poisons enemies surrounding your target in addition to damage)

    Another Example:

    Gravity (normal gravity effects on top of weighing the enemy down deceasing movement speed) ==> Shadow Stick (binds and or slows the enemy even more) ==> stop (completely stops the enemy for a short time)

    I could do a lot of these ex.
    (1)
    Last edited by Bled; 04-14-2012 at 11:49 AM.


    http://youtu.be/CFRfL0fmAOU

  2. #2
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Bled View Post
    Who has gravity (a class/job may all ready have this in FF14, this is a legit question)? who has the en-spells? (if SE fixes elemental defense) who has Enfeeble *insert* element? who has the bar spells? who has temper?

    I'm not saying these things to be a dick and a lot of these spells in other FF games were either a RDM spell or doubled as either a BLM or WHM spell too. My point is there are plenty of spells not yet dedicated to WHM and BLM that can set RDM apart, not to mention the ability for RDM to dip into both WHM and BLM natural on top of cross class additions.

    I also enjoyed Phalanx in FF11
    Agreed, and if you want to be technical none of the classes have enfeebles anymore, only side-effects of WS, Spells, and Combos and they don't land at a reliable rate (save for bind moves). Actual Enfeeble spells would be able to land more reliably, have greater effect, and you don't have to use weaponskills, combos, or have adhere to some directional condition to utilize them.

    Either way I'm all for making RDM a core enfeebler/melee job and they can even throw some sort of cure or nuke in there as well, long as they can strengthen their magic within their melee somehow to require RDM's to be up there in the fray, but not so much they can't use their magic standalone. (IE: can still cast enfeebles, but combos can make it stronger)
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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