except... we do need another back line class/job. so if red mage isn't a back line class/job, and we need a back line class/job, then you also shouldn't have any qualms with devs pushing back its implementation until well after 2.0, correct?
except... we do need another back line class/job. so if red mage isn't a back line class/job, and we need a back line class/job, then you also shouldn't have any qualms with devs pushing back its implementation until well after 2.0, correct?
Agree with this, I think Green mage, Beastmaster or Summoner need to be priorities before Red Mage.
Green Mage would be my choice, Time magic (Slow, Stop, Haste) and umbral/astral magic.
Hmm not enough en spells, its makes the class too situational IMO, you would need all of them, DBL cast could be a combo effect.I had a few ideas for rdm skills(not in learned order)
1. DBL Cast
2. Poison Thrust (ws)
3. Silence Flurry (ws)
4 Death Blossom (ws)
5. Blinding Thrust(ws)
6. Paralyzing Flurry(ws)
7. Water
9. Watera
10 Enwater
11 Enfire
12. Faith ( Increases magic attack power)
13. Bravery (Increases Attack power)
That's all i could think of for now i wanted the last 2 spots to be reserved for skills and not more spells if you have any other suggestions add them. also this would be for the base class and not rdm, also i think the job rdm should have the two sub classes of lnc/whm
I would rather see RDM weapons skills have elemental DoT's like Drown, Choke, Frost etc than enfeebling, we already have those through other classes.
If Green Mage was a back line class then I would like to see silence, paralyze and posion for that instead.
Fencer > RDM - DoT specialist
Arcanist > GNM - Enfeebling specialist
Last edited by Jinko; 04-14-2012 at 09:13 PM.
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