Must shoot forums mechanics!

But i digress. I like the idea of WS>Spell and Spell>WS

WHat i'd like to see is Weapon skills that cause the debuff. and the spells that lets say, Invert, the debuff to a party buff for the same effect on the combo. for example

Your WS "XXXXX" causes Blind.

it combos into your "Magic Inversion" spell that takes that blind effect and applies it as a party buff +X/+X% resistance to blind.

Aslong as theres many choices as far as combo trees instead of the more linear routs many current classes have it can be instead of a "Jack of all trades" type of class to a versitile Buff/de-buffing class.

Could also give a WS skill that causes Poison damage. then the "inversion" spell can make that a party regen effect.

I think a mechanic like thiss will not only make the RDM fun and interesting on its own. but also give it a position as a melee caster. since WS will be needed to do its magical job.

Add in some spells that perhaps do magical Debuffs, and then can be used for inversion. but perhaps not on a combo. to "urge" folks to melee.

ANd weather the Debuff pre "inversion" needs to be used up or not i would expect would be a Balance issue, and could be worked out.

Overall the Above is what i'd love to see in the RDM class.