Results 1 to 10 of 258

Hybrid View

  1. #1
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Firon View Post
    That's all i could think of for now if you have any other idea's so Red Mage wont get stuck in a back line position like in XI. Please give some feedback, or suggestions.

    I really don't want to see this class to feel like an Pure Mage again.
    The solution is actually really really really simple. Do not give Red Mage BLM/WHM spells. What I mean is, a RDM can have access to THM/Cnj abilities (like PLD has access to cnj moves), but thats it. RDM job spells should all be enfeebles/melee stuff. Of course with the changes to CC SE might have to get creative with certain moves, so RDM can do something besides poison spam.
    (1)

  2. #2
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Must shoot forums mechanics!

    But i digress. I like the idea of WS>Spell and Spell>WS

    WHat i'd like to see is Weapon skills that cause the debuff. and the spells that lets say, Invert, the debuff to a party buff for the same effect on the combo. for example

    Your WS "XXXXX" causes Blind.

    it combos into your "Magic Inversion" spell that takes that blind effect and applies it as a party buff +X/+X% resistance to blind.

    Aslong as theres many choices as far as combo trees instead of the more linear routs many current classes have it can be instead of a "Jack of all trades" type of class to a versitile Buff/de-buffing class.

    Could also give a WS skill that causes Poison damage. then the "inversion" spell can make that a party regen effect.

    I think a mechanic like thiss will not only make the RDM fun and interesting on its own. but also give it a position as a melee caster. since WS will be needed to do its magical job.

    Add in some spells that perhaps do magical Debuffs, and then can be used for inversion. but perhaps not on a combo. to "urge" folks to melee.

    ANd weather the Debuff pre "inversion" needs to be used up or not i would expect would be a Balance issue, and could be worked out.

    Overall the Above is what i'd love to see in the RDM class.
    (2)

Tags for this Thread