Results 1 to 10 of 258

Hybrid View

  1. #1
    Player
    JTSpender's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Kyle Spender
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    FWIW, if you took the most recent player's poll, it sounds like they might have a general concept for the RDM. One of the options from the "what new classes do you want" question was "A new type of magic-user that uses enfeebling magic and close-range attacks. (ex. Red Mage, etc.)".

    I find it unlikely that from a game mechanic perspective they're going to fit what people imagine as a traditional Final Fantasy RDM "jack-of-all-trades" (as a career RDM or hybrid class player, I hate hate hate that term) which is going to melee and cast both Cure and Fire. It's possible, but... that's how FFXI's RDM ended up where they ended up.

    And in general, doing hybrids well in MMOs and having them not either be strictly worse than bringing a dedicated class or totally OP because they can do everything is really hard. Hybrids work well in games with small groups but when you start getting to large-group content stuff kinda goes out the window. You can sort of pull it off by either having state-based hybrids (see Scholar from FFXI or Druid from WoW) or cheat by giving them something absolutely necessary (lolRefresh) or a totally different role in large group play (crowd control is one example).

    All that said, like a lot of people I would totally love to see something that looked a lot like Dancer, which used one set of abilities to build up a resource which gets expended with a different kind of ability. Honestly, as long as there is the base flavor of having something that looks like fencer-y melee skills (these may or may not actually be real, TP-using weapon skills) lead into something that looks like magey spells (which may or may not be real, MP using spells) I will be happy. Frankly, even if the only magic they get at all is debuff spells I'm fine with that; I'd much much rather they err on the side of magic-fencer flavor than jack-of-all-trades flavor.

    My only other big concern is how they solve the itemization problem so they don't end up being magic fencers in stupid mage robes all the time.
    (2)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by JTSpender View Post
    My only other big concern is how they solve the itemization problem so they don't end up being magic fencers in stupid mage robes all the time.
    You could have them wear Bliaud and Gaskins, I think that would suit a RDM more than a full on robe.

    Just have the robes unfavourable to RDM/Fencer.
    (2)

  3. #3
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Jinko View Post
    You could have them wear Bliaud and Gaskins, I think that would suit a RDM more than a full on robe.

    Just have the robes unfavourable to RDM/Fencer.
    Yeah, I was thinking along these same lines, myself, in terms of what they would wear. The Devs would have a lot of work on their hands though to implement Favorable RDM clothes too, but they're good at that sort of thing so it's no biggie. Although... I do wonder if the primary stat for them would be the "Enfeebling Magic" one, being as though "Healing Magic Potency" is directed towards CNJ/WHM and "Attack Magic Potency" is catered more towards THM/BLM and all.

    Seems only right to me, but JT makes a good point. I'd like the class to be more than it was in reference to what people describe it as in FFXI.

    (And in case you all haven't noticed, I didn't get knee deep in FFXI as some of you so that's why my questions are a little... naive?)
    (0)
    Well... "Common" sense isn't all that common anymore, now is it?

  4. #4
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Jinko View Post
    You could have them wear Bliaud and Gaskins, I think that would suit a RDM more than a full on robe.

    Just have the robes unfavourable to RDM/Fencer.
    Well RDM's do generally have access to all but the heaviest of armors so jerkin, scale, tunic armors would work well too.

    If there was going to be a problem with MKT/RDM's main weapon (most likely being Sword types are taken by GLA/PLD) I'd say you could have Epee/Rapier weapons as their own type, and a parrying dagger as an offhand for kind of a dual wield/parry like setup. You could hit like a PLD, but damage would be supplemented by the addition of the dagger to do damage so it would be more speed auto-attack DPS focused than big number WS focused.

    Of course my fear is scaling between Sword type weapons vs other DD weapons is growing so it might hurt both jobs badly when the level cap is raised.

    But that's just throwing some ideas out there.
    (3)
    Last edited by SwordCoheir; 04-14-2012 at 09:22 AM.

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

Tags for this Thread