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  1. #1
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    Red Mage: I am not a Back line class

    As the title says Red Mage is not a back line class I hope it's not when they implement it.

    I know a lot of folks who want this class/job, I also know many more people who don't want this job to be standing in the back with the white mage casting cure. In XI this class was hit or miss with a lot of folks some quit the class cause they were criticized for melee, thus in turn could not play the class the way they wanted.

    I have a few idea's that could help stop this from happening in this game as well.

    1. Make RDM attack spells cost tp.

    2. Make support spells like en-fire and such cost mp but gain more effectiveness when the caster has more than 1k tp.

    3. Let Red mage combo into spells. Ex: Poison Thrust > Silence Thrust > Fira(Single target for Red mage).

    That's all i could think of for now if you have any other idea's so Red Mage wont get stuck in a back line position like in XI. Please give some feedback, or suggestions.

    I really don't want to see this class to feel like an Pure Mage again.
    (89)
    Last edited by Firon; 05-14-2012 at 09:43 PM.

  2. #2
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    When they brought out Dancer I thought "Yes this is what Red Mage is actually supposed to be like"
    (15)
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  3. #3
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    I think you hit the nail on the head with Combos.

    If they make RDM combos a WS > Spell > WS or any combination like that, it will instantly solve the FFXI Problem.

    I hope and pray every night they don't mess this up..
    (15)

  4. #4
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    F no. My RDM better be a sword wielding enfeeble/buff machine!
    (6)

  5. #5
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Yes!!! meleee mage, blu idm
    (5)

  6. #6
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I generally agree that RDM needs a different party play focus that it's FFXI incarnation.

    RDM is traditionally a jack-of-all-trades job that also specializes in multi/rapid spell casting.

    The OP's melee-magic combo idea is a very good idea. If they really want to make RDM a front-line caster, adding an additional TP cost to all RDM spells would go far in defining that role.
    (9)

  7. #7
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quit meleein' and refresh the mages.
    (16)

  8. #8
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    This problem would never happen if you were a Red Wizard.
    (5)

  9. #9
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Love these ideas. I really hope they do allow for the red mage to have spells and abilities that require TP like you said. I think you're on the right path.

    With how XIV is setup so far, they could really add a lot of fun and change up the style (from XI) in XIV. Debuff/Buff > WS > party cure/ > WS etc... Could be fun.
    (1)
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  10. #10
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    For a melee to use WS > WS > Spell requires a lot of standing in one place.

    Unless you make it WS > Spell (combo effect is no cast time)

    I do like the idea of mixing TP skills and Mana skills together though.
    (6)

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