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  1. #1
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Cuz according to square soft that was the point of rdm..a jack of all trades..

    Its "supossed" to be good at everything but master of none.

    IDK how else to explain lol search in google for it or try play the old FF games
    (3)

  2. #2
    Player
    Menta's Avatar
    Join Date
    Apr 2012
    Posts
    10
    Character
    Menta Sama
    World
    Ragnarok
    Main Class
    Machinist Lv 70
    if is Good at all but isnt master in anything , just GTFO , that will suck :/
    (1)

  3. #3
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    If you want a melee rdm it's simple, make all his powerfull spell as an enspell (like fist of *** for mnk).

    Slow stance : Next Hit will land slow on the target, occasionnaly enhance the power of slow if you keep hiting the target. (First hit: slow +5% , Occasionnaly 5% chance to add 1% slow each time you hit the target, Slow cap @10%).

    Haste Stance : Next hit will trigger Haste on you and your party's member, occasionnaly enhance the power of haste if you keep hiting the target. (First hit: Haste+5%, Occasionnaly 10% chance to add 1% haste each time you hit the target, Haste cap@10%)

    Etc...

    If you make him to perpetually use his sword to trigger spells/ja you'll have a RDM melee !
    (1)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  4. #4
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Everyone shouldnt forget that whenever Rdm maybe implemented the number of abilities for the job and from outside classes may have increased especially if the level cap is raised. Thumbs up for frontline RDM.
    (1)

  5. #5
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    This is actually not a bad idea, I'm surprised.
    (0)

  6. #6
    Player
    Aldarin's Avatar
    Join Date
    Mar 2011
    Posts
    100
    Character
    Aldarin Blackwing
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    So if you look at the numerous variations on jobs, most of the jobs have a consistent theme. For Red Mage, the theme is a combo of white and black magic. FFXI put the connotation of enfeebler on Red Mage, which is not true throughout the series. Another class that does White Magic/Black Magic is the Sage, which could be used instead.

    The class that FFXI RDM borrows from in terms of the Magic/Melee is the Spell Blade/Mystic Knight, which is only seen in a few games. The Mystic Knight has the ability to imbue their weapon with a spell, increasing damage and helping to mitigate some forms of damage reduction.
    (0)

  7. #7
    Player
    Mireille's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    319
    Character
    Mireille Celestine
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Firon View Post
    As the title says Red Mage is not a back line class I hope it's not when they implement it.
    Makes me feel like posting a 'Summoner: I am not a healing job' thread....
    (2)

  8. #8
    Quote Originally Posted by Mireille View Post
    Makes me feel like posting a 'Summoner: I am not a healing job' thread....
    As true as that is, you only have SE to blame for that lol. They attached healing magic to most summoners in the series.
    (0)

  9. #9
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Elexia View Post
    As true as that is, you only have SE to blame for that lol. They attached healing magic to most summoners in the series.
    Actually, that's not true. In most games, summoning was it's own thing, not really associated with any other type of magic. While it was true that the same character had white magic and summoning magic in some of the games (IX and X specifically), most of the time, it was its own thing which can be used in conjunction with other types of magic (III, V, XI) or other magic (IV) or it's own special system (VI, VII, VIII, XII, XIII).

    It is not true that summoning magic has always been with healing magic.
    (2)

  10. #10
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Keyln View Post
    Actually, that's not true. In most games, summoning was it's own thing, not really associated with any other type of magic. While it was true that the same character had white magic and summoning magic in some of the games (IX and X specifically), most of the time, it was its own thing which can be used in conjunction with other types of magic (III, V, XI) or other magic (IV) or it's own special system (VI, VII, VIII, XII, XIII).

    It is not true that summoning magic has always been with healing magic.
    No actually most games where summoner is tied to a char and not a equipped item like FF 6-8 it has mostly had white magic. Rydia had both white and black Eiko and dagger both had white magic and so did yuna That right there is like the whole FF series iconic summoners...
    (0)

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