Cuz according to square soft that was the point of rdm..a jack of all trades..
Its "supossed" to be good at everything but master of none.
IDK how else to explain lol search in google for it or try play the old FF games![]()
Cuz according to square soft that was the point of rdm..a jack of all trades..
Its "supossed" to be good at everything but master of none.
IDK how else to explain lol search in google for it or try play the old FF games![]()
if is Good at all but isnt master in anything , just GTFO , that will suck :/
If you want a melee rdm it's simple, make all his powerfull spell as an enspell (like fist of *** for mnk).
Slow stance : Next Hit will land slow on the target, occasionnaly enhance the power of slow if you keep hiting the target. (First hit: slow +5% , Occasionnaly 5% chance to add 1% slow each time you hit the target, Slow cap @10%).
Haste Stance : Next hit will trigger Haste on you and your party's member, occasionnaly enhance the power of haste if you keep hiting the target. (First hit: Haste+5%, Occasionnaly 10% chance to add 1% haste each time you hit the target, Haste cap@10%)
Etc...
If you make him to perpetually use his sword to trigger spells/ja you'll have a RDM melee !![]()
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
Everyone shouldnt forget that whenever Rdm maybe implemented the number of abilities for the job and from outside classes may have increased especially if the level cap is raised. Thumbs up for frontline RDM.
This is actually not a bad idea, I'm surprised.
So if you look at the numerous variations on jobs, most of the jobs have a consistent theme. For Red Mage, the theme is a combo of white and black magic. FFXI put the connotation of enfeebler on Red Mage, which is not true throughout the series. Another class that does White Magic/Black Magic is the Sage, which could be used instead.
The class that FFXI RDM borrows from in terms of the Magic/Melee is the Spell Blade/Mystic Knight, which is only seen in a few games. The Mystic Knight has the ability to imbue their weapon with a spell, increasing damage and helping to mitigate some forms of damage reduction.
Actually, that's not true. In most games, summoning was it's own thing, not really associated with any other type of magic. While it was true that the same character had white magic and summoning magic in some of the games (IX and X specifically), most of the time, it was its own thing which can be used in conjunction with other types of magic (III, V, XI) or other magic (IV) or it's own special system (VI, VII, VIII, XII, XIII).
It is not true that summoning magic has always been with healing magic.
No actually most games where summoner is tied to a char and not a equipped item like FF 6-8 it has mostly had white magic. Rydia had both white and black Eiko and dagger both had white magic and so did yuna That right there is like the whole FF series iconic summoners...Actually, that's not true. In most games, summoning was it's own thing, not really associated with any other type of magic. While it was true that the same character had white magic and summoning magic in some of the games (IX and X specifically), most of the time, it was its own thing which can be used in conjunction with other types of magic (III, V, XI) or other magic (IV) or it's own special system (VI, VII, VIII, XII, XIII).
It is not true that summoning magic has always been with healing magic.
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