


Nice compilation. It should help get the point across. But yes, if the last poll (which I regrettably missed) mentioned RDM, those who do not want a repeat of Final Fantasy XI will spring into action.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Hmm, if they add RDM they should first remove the enfeenble resist thing i guess.

umm leather Red Mage gear. Smexy.
THe question is, will I get the ability to summon my call girls when I get full AF this time.



* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I was a rdm main in ffxi and fully support this chain. I would love to see the combo (melee skill > skill > magic).
I want to see both: actions from conj and thm though. Give me my whm healing ability too!
Seriously doubt we'll see a direct take from CNJ or THM since all the jobs have their own unique abilities, chances are we'll likely see the revival of Sacrifice for their form of "Cure" with some slight adjustments to it and maybe Banish/Scourge.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]



Really depends on how they want to build the job's spell library. I won't mind which magic disciplinen the job meshes with, so long as the base class for it is a melee class like GLA or Fencer.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

Agreed that RDM should not be relegated to only refresh/haste/cure. in XI i did just fine swinging between every other refresh/haste/enfeeble/cure. i would like to see more swinging, and maybe see RDM be able to en-spell someone else's weapon, like the THM in the opening video, especially as part of a combo.
it would be nice if it were a party skillchain type, but that was difficult the way it was originally implemented and then we lost the ability before auto attack, which was the thing that made it hard in the first place. having to stop all attacks while you set up your battle regimen was annoying.


Would be awesome. WS's to enfeeble, maybe water based nukes! lol. Could be Fencer class with either CNJ/THM 15 required to unlock RDM and then the 2nd ability set could be the other class.
That would give RDM 5 abilities to choose from between the two, could mix and match depending on your role. Maybe ws > cure combo could give an en-drain effect or something like DNC. Could be fun stuff!
* I fully give permission for any of my written ideas to be used by SE without recognition.
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