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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by MystinaValeth View Post
    I'm confused, can someone explain please? Didn't see anything about redmages being in the game >.>;
    Nice compilation. It should help get the point across. But yes, if the last poll (which I regrettably missed) mentioned RDM, those who do not want a repeat of Final Fantasy XI will spring into action.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    vax's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    506
    Character
    Vax Redrick
    World
    Mateus
    Main Class
    Conjurer Lv 50
    Hmm, if they add RDM they should first remove the enfeenble resist thing i guess.
    (0)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by vax View Post
    Hmm, if they add RDM they should first remove the enfeenble resist thing i guess.
    red mage will prob be like bard. Skills will be primary to a sword class and they'll tack a couple job skills on and call it a job.
    (0)

  4. #4
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    umm leather Red Mage gear. Smexy.

    THe question is, will I get the ability to summon my call girls when I get full AF this time.
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by kazaran View Post
    umm leather Red Mage gear. Smexy.
    I was thinking about that too. RDM would probably be wearing leather rather than cloth. Counts as medium armor, which would make sense.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #6
    Player
    Pwnznewbz's Avatar
    Join Date
    May 2012
    Posts
    64
    Character
    Breoc Ronfaure
    World
    Excalibur
    Main Class
    Lancer Lv 60
    I was a rdm main in ffxi and fully support this chain. I would love to see the combo (melee skill > skill > magic).

    I want to see both: actions from conj and thm though. Give me my whm healing ability too!
    (1)

  7. #7
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Pwnznewbz View Post
    I was a rdm main in ffxi and fully support this chain. I would love to see the combo (melee skill > skill > magic).

    I want to see both: actions from conj and thm though. Give me my whm healing ability too!
    Seriously doubt we'll see a direct take from CNJ or THM since all the jobs have their own unique abilities, chances are we'll likely see the revival of Sacrifice for their form of "Cure" with some slight adjustments to it and maybe Banish/Scourge.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SwordCoheir View Post
    Seriously doubt we'll see a direct take from CNJ or THM since all the jobs have their own unique abilities, chances are we'll likely see the revival of Sacrifice for their form of "Cure" with some slight adjustments to it and maybe Banish/Scourge.
    Really depends on how they want to build the job's spell library. I won't mind which magic disciplinen the job meshes with, so long as the base class for it is a melee class like GLA or Fencer.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Huginn's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    301
    Character
    Huginn Aesir
    World
    Hyperion
    Main Class
    Archer Lv 50
    Agreed that RDM should not be relegated to only refresh/haste/cure. in XI i did just fine swinging between every other refresh/haste/enfeeble/cure. i would like to see more swinging, and maybe see RDM be able to en-spell someone else's weapon, like the THM in the opening video, especially as part of a combo.
    it would be nice if it were a party skillchain type, but that was difficult the way it was originally implemented and then we lost the ability before auto attack, which was the thing that made it hard in the first place. having to stop all attacks while you set up your battle regimen was annoying.
    (0)

  10. #10
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Would be awesome. WS's to enfeeble, maybe water based nukes! lol. Could be Fencer class with either CNJ/THM 15 required to unlock RDM and then the 2nd ability set could be the other class.

    That would give RDM 5 abilities to choose from between the two, could mix and match depending on your role. Maybe ws > cure combo could give an en-drain effect or something like DNC. Could be fun stuff!
    (0)
    * I fully give permission for any of my written ideas to be used by SE without recognition.

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