I fear, this game will need an alternate healing class soonish though. but what...

I fear, this game will need an alternate healing class soonish though. but what...


The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books


Won't quote entire thing Eremor since it's long but I could definitely get behind a class that fills the sort of role you describe... though I wouldn't give them haste personally, damage and enfeebling is enough. Also haven't they hinted at time mage somewhere? (they'd get slow and haste spells basically)
I like that the enspells described are the elements mnk doesn't use and at the same time they're element damage + enfeebles which opposes mnk's element damage + buffs.
The composure skills/traits seem less focused than the rest of the class and I'd have liked to see some combos that use both spells and WS; as a random from-the-aether pull, silence (silences target)->stifle (extends duration of initial silence and turns single target WS into an aoe with silence effect.)
9/10 otherwise.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
ws and magic combos are a good idea

Excellent idea! If they used this plan for RDM I would instantly switch mains!As the title says Red Mage is not a back line class I hope it's not when they implement it.
I know a lot of folks who want this class/job, I also know many more people who don't this job to be standing in the back with the white mage casting cure. In XI this class was hit or miss with a lot of folks some quit the class cause they were criticized for melee, thus in turn could play the class the way they wanted.
I have a few idea's that could help stop this from happening in this game as well.
1. Make RDM attack spells cost tp.
2. Make support spells like en-fire and such cost mp but gain more effectiveness when the caster has more than 1k tp.
3. Let Red mage combo into spells. Ex: Poison Thrust > Silence Thrust > Fira(Single target for Red mage).
That's all i could think of for now if you have any other idea's so Red Mage wont get stuck in a back line position like in XI. Please give some feedback, or suggestions.
I really don't want to see this class to feel like an Pure Mage again.

Here here! Yes! I love the ideas being shot around. I agree with Firon, it should be a frontline class! TP2Magic is a great idea!
(Ifrit) Dipped them in lava like gravy and bread. Oh heck that bed, oh heck that bed.


sure, a mage who need to melee to combo, and will be the class noone want to fight bosses
Aoe -> RDM died


The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
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