The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
I've already said that enfeebles should be on a green/time mage, which should be a back line class, RDM should be a melee class with elementals DoT's based weaponskills and spells.Probably because FFXI's RDM was actually a different take on what it generally was, especially in the earlier games. Why shouldn't it be an enfeeblist? Especially when SE already confirmed there will be a mage class that deals with it? Or are you in the frame of thought enfeebles should go to every mage and we have no specialists in this game?.
I'm not arguing that there shouldn't be a role for enfeebling, I'm saying I don't' want it to be RDM.
I'll repeat myself seeing as you didn't read my other posts, what I would like to see is:-
Arcanist > GRN > Enfeebling/time magic, astral and umbral spells. (cross class from THM,PUG)
Fencer > RDM > Enspells, Weaponskills that inflict elemental DoT's and Water spells. (cross class from both THM and CNJ)
Seeing as RDM is water they could get aquaviel which when used with sacred prism could be an AoE party buff, sacred prism + enspell AoE elemental weapon buffs.
Geändert von Jinko (15.04.12 um 22:22 Uhr)
There was nothing wrong with RDM in ffxi, well until later on when WHM overtook their job in most situations. Hell RDM/NIN was on par with or more superior to NIN/DRK and PLD tanking until they messed with the enmity on spells. There was a place where RDM's stay back, and when they could go up and melee.
WHM took more than just their role back. There was barely any originality in RDM over WHM besides Refresh II at 99, and at 99 Mp regeneration became so easy sometimes refresh was unnecessary.
Jinko if rdm is gonna be hybrid meele _ mage they need to have one mage sub and one melee sub and CNJ/LNC could be the best depending on their skill set. The rest i agree with.I've already said that enfeebles should be on a green/time mage, which should be a back line class, RDM should be a melee class with elementals DoT's based weaponskills and spells.
I'm not arguing that there shouldn't be a role for enfeebling, I'm saying I don't' want it to be RDM.
I'll repeat myself seeing as you didn't read my other posts, what I would like to see is:-
Arcanist > GRN > Enfeebling/time magic, astral and umbral spells. (cross class from THM,PUG)
Fencer > RDM > Enspells, Weaponskills that inflict elemental DoT's and Water spells. (cross class from both THM and CNJ)
Seeing as RDM is water they could get aquaviel which when used with sacred prism could be an AoE party buff, sacred prism + enspell AoE elemental weapon buffs.
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
Only FFXI has red mages as enfeebler. Last I heard, the arcanist was going to be our mage enfeelber. Anyways, Red Mages are known, in all except FFXI, as melee versatile casters that use weak black and white mage. They get abilities that give them quicker casting and double casting to compensate for their weaker spells.
I pulled this description from here http://finalfantasy.wikia.com/wiki/Red_Mage
Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a high price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it. Thus, the Red Mage is a jack-of-all-trades, but a master of none. However, in certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency.
I'm not saying the Red Mage shouldn't be an enfeebler mage/melee, I'm saying FF14 probably isn't going to copy FFXI.Our BLM and WHM copy more from FFIII than anything else; hence WHM having stone and wind magic. I would guess they are more likely to use that as a template over FFXI Red Mage.
EDIT:
FFXI is still going and people are still playing it. Probably wouldn't be in SE interests to copy an entire class/job from an MMO they still have going. Variety is probably a better direction between the two games.
Geändert von Klive (15.04.12 um 23:30 Uhr)
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
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