Quote Originally Posted by Maeka View Post
Rather than having to keep items on us, I would think that a simple list of 0s and 1s for each piece of equipment in the game (whether or not you have it) would take up less data than all of those items. Right now, the glamour dresser probably works like this:

Slot 1: (itemref here)
Slot 2: (itemref here)
Slot 3: (itemref here)
...
Slot 399: (itemref here)
Slot 400: (itemref here)

and of course 0s or null values where there are no items.

Instead, you could just make a table of 0s and 1s and do it like a chart, let's say there's 5,000 total equippable items in XIV... all you'd need is 5,000 booleans stored on the character, and when you start the game all of those are set to 0 and when an item gets bound to you, it sets that 0 to a 1.
The all-encompassing list of booleans would be bigger than the current dresser system per player. Don't get me wrong, they should still absolutely do it because the current system is pants-on-head, but it does create a memory drain to do what we're suggesting here.