Huh? That isnt how it works, the map will unlock as you explore, like Diablo 3 or FF13, you have to run around, you will only make a section of it visible.
So sure you could tele there, but you will only unlock like 2% of the map since you'll only unlock a radius around you at a time. You still have to go gallivanting around.
says who? I'm serious, never read anything official about how the unlocking works. If it's hole areas or just the part around you.Huh? That isnt how it works, the map will unlock as you explore, like Diablo 3 or FF13, you have to run around, you will only make a section of it visible.
So sure you could tele there, but you will only unlock like 2% of the map since you'll only unlock a radius around you at a time. You still have to go gallivanting around.
Says Yoshi......
http://forum.square-enix.com/ffxiv/t...928#post638928.
(It says it in the OP lol)When you first play 2.0, the 2D world map is covered and you will have to actually travel to that part of the map to unlock it
Well for me that could mean both. Travel to a part of the map and reveal that hole part, travel to the next part and reveal that hole part (like Wow where the maps are divided by invisible borders, if you crose them you get a part of the map revelead). Or it could mean like the Diablo 3 System. I don't think which one it is is clear form that statment.
I've read that too. But still thanks for the quote.
I think a diablo like system is harder to implement with an achievment. In a wow like system you just need to check which parts are revelead. Diablo stile would kinda mean you need to check every pixel on the map if you ever touched it. Imagine a big field with actually nothing visible on the map and you running around to figure out which pixel of that big empty field you missed.
Last edited by Deatheye; 04-27-2012 at 04:46 PM.
I think it would be silly for them to make it unlock whole map by visiting area, they must know we have all teles and that is just easy, we would do it in like 20 minutes and that be it, back to square one, making it an absolute pointless design, a waste of resources, but SE like to do that for some reason so who knows!Well for me that could mean both. Travel to a part of the map and reveal that hole part, travel to the next part and reveal that hole part (like Wow where the maps are divided by invisible borders, if you crose them you get a part of the map revelead). Or it could mean like the Diablo 3 System. I don't think which one it is is clear form that statment. I've read that too. But still thanks for the quote.
I think adiablo like system is harder to implement with an achievment. In a wow like system you just need to check which parts are revelead. Diablo stile would kinda mean you need to check every pixel on the map if you ever touched it. Imagine a big fiel with actually nothing visible on the map and you running around to figure out which pixe l of that bit empty field you missed.
I think it will be Diablo style.
I just hope we won't have to spend 6 months walking...Huh? That isnt how it works, the map will unlock as you explore, like Diablo 3 or FF13, you have to run around, you will only make a section of it visible.
So sure you could tele there, but you will only unlock like 2% of the map since you'll only unlock a radius around you at a time. You still have to go gallivanting around.
Was it stated that the already existing aetherites will stay? Like, if you have Camp Dragonhead (w/e) unlocked, will you be able to port to its counterpart? I pretty much doubt that.
Oh, and I also hope you won't be able to port others to places they haven't been before come 2.oh. I don't want to be able to reach all city states within a few minutes on my first day of playing XIV as with v1.0.
I think they mentioned that the areas would still exist... complete with their Aetherytes... they would just look different after having been transformed by "Something" (back then we didn't know it would be Dalamud)Was it stated that the already existing aetherites will stay? Like, if you have Camp Dragonhead (w/e) unlocked, will you be able to port to its counterpart? I pretty much doubt that.
Oh, and I also hope you won't be able to port others to places they haven't been before come 2.oh. I don't want to be able to reach all city states within a few minutes on my first day of playing XIV as with v1.0.
they never specifically said if we would be able to teleport to these "new but old" aetherytes but my personal opinion (Which doesn't amount to much) is that we will... but like PV said, you'll only have the map open for the 2 yalms around you at the node and still need to explore the zones
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