If I keep the title, then I don't mind.Sounds great... except for what happens to those of us who already "Explored" the current Eorzea and unlocked the achievement for nabbing all the Aetheryte Points. Does this mean we have to do that all over again? I'm not looking forward to having to go through that experience again...
I am genuinely looking forward to uncovering the maps.Excited, even! Exploration is possibly my favourite part of gaming.
doop doop
Uncovering the Maps.. with our Trusty Chocobo Steed?![]()
Love this feature. I really wouldn't have understood the concept of being handed a map after the destruction that Meteor will bring. Hopefully this will be tied to a quest or something (doesn't have to be significant) to train our character with basic cartography skills.
so i wonder if you will be able to buy maps as well, to unlock them straight up?
Yea because it would still require a vast amount of time, what we have right now is not difficult it is insane.
There is a small window of opportunity to get through to some gates and its all based on luck... luck as usual, luck should not be the deciding factor on how difficult a challenge is. (at least not in my opinion)
Actually crabs are sound aggro, you can walk in front of them behind them or anywhere around then as long as you are walking they won't aggro.Edit-
lol so I've started to "explore" again, when you realize the tricks behind certain mobs it can be pretty fun. The red clippers won't aggro if you walk behind them, as long as they don't see you moving you can get past them just gotta be patient and experiment XD.
The ridiculousness is when you get:-
Drake - Sound based
Raptor - Sight based
Boar - Odour based
All in the same tiny corridor, there is no way of getting past them, drakes still have ranged attacks so can one shot you without any problem.
This is my problem, now if the monsters were level 60 I would have no problem, but you don't stand a chance against something 70-90.
For me challenge would be fighting your way through to a gate with a few like minded people.
Climbing a cliff like Attowa chasm in FF11, finding your way through a maze like in eldomine necropolis, jumping up platforms etc, there are many better ways to incorporate challenge without relying on cheap tactics.
Last edited by Jinko; 04-15-2012 at 01:53 AM.
Luck has nothing to do with it patience is a key factor. Aside like 2 gates they are incredibally easy to sneak past enemies and even the last two don't require that much aside from some patience.
I agree the mob placement can get a bit rediculous at times mainly due to boars being true sound (or scent whatever).
sounds great. Love the idea of challenges to exploration. I'd love to go exploring with my LS or friends and taking down local monsters as we dive into the world
I hope the environments are so dynamic and original that I never have to actually check my map, allowing me to use visual monuments to navigate the world... Opposed to checking the world map every 15 seconds to ensure I'm not moving in a circle because of the labyrinth of copy pasta landscapes we have now.
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