


Huh? That isnt how it works, the map will unlock as you explore, like Diablo 3 or FF13, you have to run around, you will only make a section of it visible.
So sure you could tele there, but you will only unlock like 2% of the map since you'll only unlock a radius around you at a time. You still have to go gallivanting around.




Was it stated that the already existing aetherites will stay? Like, if you have Camp Dragonhead (w/e) unlocked, will you be able to port to its counterpart? I pretty much doubt that.
Oh, and I also hope you won't be able to port others to places they haven't been before come 2.oh. I don't want to be able to reach all city states within a few minutes on my first day of playing XIV as with v1.0.


Like Discovered 100% of the map kinda achivments kinda like FF4 DS?
Instead of Achivment Rewards in items this time, can we get something like a Keytitem. Maybe something like add 10mins extra on Food buffs costumed in the areas that you have 100% Achivement or +2% more exp or improve Treasure Chart scans for DoL once they obtained the Treasure Charts.
Be nice if these Area Bonus's change time to time in all areas. That way gives players options to go to other exp camps and gathering DoL spots to use the bonuses.
Other other topic. Can we have Treasure Charts Spawn the following...
Special Enemies, Chests=EXP/Popitems/Equipment/Gil/Materials that Grand Companies are requesting for seal exchange.
When a Special Enemy is spawn in a treasure chart location can we have that NM to stay there for a good hour~5 hours before despawning until its killed. Maybe have it none agressive so when they do spawn it by mistake it doesn't kill the DoL. This of Course be like 3% spawn.
NM=3%
Gil=30% Like 10k/30k/50k/70k depending on location and rareness of the chart.
Lesser Equipment=30%
Spawn Items=10%
Exp=27%
Grand Companies Materials will alwas drop. Maybe new Chart only items to be exchanged and pay out...
400/800/1200/1600 seals depending on item.
Last edited by Venat; 04-27-2012 at 12:58 PM.


Some people require a reward for doing something or they don't find it worthwhile. While there are people who play a game for the enjoyment of playing, there are others who seem to play primarily for the rewards. The required activities for them are merely "a means to an end", or a "necessary evil".


That's a pretty close minded view of a large population of players. For me, I play the game because I enjoy playing... and achievements just enhance my experienceSome people require a reward for doing something or they don't find it worthwhile. While there are people who play a game for the enjoyment of playing, there are others who seem to play primarily for the rewards. The required activities for them are merely "a means to an end", or a "necessary evil".



Well I think, unlike our current maps, the new ones will probably have a smaller level range in them. Can't find any source but I thought this was mentioned at some point. Instead of each area being 1-99. Early maps will be easy to explore at cap I'm guessing.
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