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  1. #11
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    One thing I really don't like that they've been doing recently is giving aoe versions of single target skills and vice versa. It's kind of disappointing (to me) to look at new abilities when they come out and see that it's just the same move used the same way but this time an aoe! Sometimes you even technically lose a move by them doing this. On monk we lost Howling Fist and it was replaced with Enlightment, but I could use Howling Fist alongside my other moves in single target combat which I can't do with Enlightment.
    (1)

  2. #12
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by GrumbleBeard View Post
    One thing I really don't like that they've been doing recently is giving aoe versions of single target skills and vice versa. It's kind of disappointing (to me) to look at new abilities when they come out and see that it's just the same move used the same way but this time an aoe! Sometimes you even technically lose a move by them doing this. On monk we lost Howling Fist and it was replaced with Enlightment, but I could use Howling Fist alongside my other moves in single target combat which I can't do with Enlightment.
    I believe this is to trim Skill bloat and make the job more structurally sound. It’s a shame HF was removed to be a more out of reach aoe resource but on the flip side Monk already has enough trouble pulling all its fast strings to operate while HF didn’t tie to anything and was just a “button that did damage”. BRD’s Kit is a good example of every single skill going unwasted. While MCH dog’s breakfast of a kit is so unstructured it gives off the illusion of speed with 2 skills that do the exact same thing with 3 charges each, 2 gadget skills, and its actual rotation all out with no core road map or a very loose one. Optimists would call this “fluid” I call it a mess in job design. Sometimes it’s best to leave the Aoe skills to Aoe
    (1)

  3. #13
    Player
    Endariel's Avatar
    Join Date
    Mar 2019
    Posts
    307
    Character
    Riviera Koji
    World
    Coeurl
    Main Class
    Dragoon Lv 42
    Ok, why not, but then auto crossbow should refund ricochet charges just like HB does to both
    (0)

  4. #14
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Endariel View Post
    Ok, why not, but then auto crossbow should refund ricochet charges just like HB does to both
    I dont understand this course at all to have Heat blasts Aoe variant to not have any refueling which almost completley eliminates Ricochet from the equation ya know besides the initial spam spam spam. MCH should just have a designated Skill that "reduces recast time of G and R by 30/15" rather than being tied to Heat blast, but would kinda bore the crap out of Heat blast. But MCH has alot of inconsistencies like this that make it a beta job or proof of concept rather than a complete one
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  5. #15
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    MCH is -not- a beta job. There are only two legitimate issues with it specifically (we can talk numbers all day but they're an overall class design issue). I can think of several that are worse per job or per role. Hell even Dancer has bigger problems. One of those Machinist-specific issues is Heat Blast clipping due to ping, which means it just needs to be retuned to be a 2s GCD instead of a 1.5s one, with Wildfire, Heat Blast, and Auto-Crossbow's damage adjusted to compensate. The other is Flamethrower not being a useful skill in 90% of situations, which, outside of the specific janky context it was forced into the rotation within a month of SB's launch, was -still- useless.

    The charge refresh on Heat Blast is an idea lifted from SB when SCH had a similar ability called Quickened Aetherflow. On that job it was busted as all hell because it trivialized their healing resources. On MCH? Not a big deal, at all. It makes Heat Blast windows more interesting because it forces you to dump your passively building Gauss Rounds and Ricochets before you enter Hypercharge. The fact that you can flex those two buttons, Hypercharge, and Automaton Queen around based on downtime and your raid composition's burst windows means it's one of the few DPS with a varied play-pattern in every single instance you're in. That's what grants the job some modicum of depth. And it does it without engaging in any RNG shenanigans like the other two ranged DPS do. Aesthetically I like that it went full Edgar but I'm not sure if it's worth the loss of ammo management from Heavensward. I do -not- miss Stormblood's Overheat nonsense. If I was going to improve the job, I'd change Hypercharge to work like a 20% haste buff for 5 hits then mess with its basic combos a bit more (possibly returning the RNG and ammo, possibly adding finishers to simulate that feeling a bit), either reworking or tossing Heat Blast out in the process, and otherwise turning Flamethrower into a Bio Blaster equivalent for Air Anchor. I'm not perfectly happy with the direction they took, but pretending it's 'too simple to be a real job' is disingenuous.
    (1)

  6. #16
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Snip
    When did i ever say those exact words (though dig deep enough and you can find me comparing MCH to alot of things, training wheels, a Condo among homes, a few memes here and there) Petty jab asside i doubt any job can ever be too simple for FF14 they inherit at least 20 skills you have to deliberately try to make each and every one of those skills redundant or have lots of those upgrade skills to disguise yourself of growth...oh bad example. Jokes asside i dont think MCH is "too simple to be a real job" whatever that means it has all the tools needed to be great it just clumped together without much thought. Im reminded of the 4 ff6 skills added in that dont add a lot in the grand scheme of things so tacked on i doubt MCh core mechanics would loose anything if they were removed. adding on to its dogs breakfast of aoe that dont coordinate with eachother like SMN or SAM does, at best feels sporadic which defines the job nicely. Bioblaster who? Flamethrower what? Turret where? Wildfire how?

    onto your example on how spamming 5 buttons to a weak skill is fun and intuitive somehow much less 2 identical skills that also dont tie very well with much besides being said Spam blast. Sure everyones into different things I guess. it boggles me they both have 3 unearned charges each with no buff like devilment or raging strikes to benefit in keeping em so the best and only course of action is to Spam spam spam the hypercharge and continue to spam spam spam, add onto that the most mundane rotation in the game and thats literally MCH give or take 4 skills u press occasionally with no correlation toward much. No they arent abilities just "Fleche" like skills that are just sorta there i do include Queen and wildfire as Queen is just a lesser Bahamhut that is just a glorified Lead shot or can easily be replaced with a dot and wildfire being so long in CD and so simple its hardly worth talking about.

    MCH has many avenues for improvement im just nervous the devs will not take any or trim even more like removing wildfire or doing what they did with MNK remove a old skill (howling fists) and replace it with "new ones" (Enlightenment) or just let it stagnate and give us even more boring "upgrade skills". Hoping for a better MCH
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  7. #17
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    the buff i want is to make wildfire just have a chance to crit or make it to be able CDH. any other changes can wait until 6.0
    (0)

  8. #18
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jukebox12 View Post
    the buff i want is to make wildfire just have a chance to crit or make it to be able CDH. any other changes can wait until 6.0
    I’d rather have it reworked tbh. As for patch changes I doubt the job will budge a inch in all honestly so we’ll have to wait for 6.0. If MCH gets any they might just give it 1 Aoe and call it a complete job for all we know
    (1)

  9. #19
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    I’d rather have it reworked tbh. As for patch changes I doubt the job will budge a inch in all honestly so we’ll have to wait for 6.0. If MCH gets any they might just give it 1 Aoe and call it a complete job for all we know
    Indeed, no mechanic will change heavily for any jobs, they don't want to and already have MNK to care about.
    Currently you could remove wildfire and balance the potencies here and there, MCH rotation would not change at all, that's how unsignificant Wildfire is.

    The rework was good because they removed all the bad mechanics, but didn't added much good to the job.

    So far, I've seen that a majority of MCH feels let down with the current state of the job. I truly hope SQEX listens to the feedback that has been going around those forums this year and not just only the rDPS aspect.
    (0)

  10. #20
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Not that I play MCH much if at all but I would like Wildfire to just be a DoT you use on cool down that then Explodes at the end of it's duration for the total amount of damage it did during it's timer.

    I also think MCH needs more machines and less focus on Overheating and Heat Blast and it's oGCDs but that's just me.
    (1)

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