Bolded for EmphasisFirst of all, I’d like to point out that the development team and I don’t have the mindset of trying to force people to play all types of content that we bring to the game, and by this I don’t mean just crafting and gathering.


Despite the protests of some, I actually did take a couple of things away from the interview. As someone who is only tangentially interested in PvP but as a more fast paced, casual thing, it's nice to see them acknowledging this brings more people to the mode and that they have some sort of plans to address PvP in coming updates (hopefully with the more fast, casual elements front and centre). I appreciated them acknowledging that while the content itself is enjoyable, constantly releasing it on a very set and strict schedule can actually make good content boring and predictable. They also say that they are considering making changes to this even if it might be uncomfortable for the team.
I also quite liked the reiteration that the sort of content delivery and "endgame" in FF14 is not likely to change. I like that I can enjoy FF14 by playing it a couple of hours a day and/or a bit more on weekends without really missing out. I like that I don't have to make the game a job and do every single bit of content in the game to feel like I'm "progressing." I also quite like the statements about the devs confirming that not all content is intended for every single player to enjoy. Neither of these points is anything new but it's nice to see them restated, again, for the players who love to whine and complain when a new feature isn't exactly something they personally find enjoyable. Frankly, the devs know this already, and they don't care. Like it or lump it, but they're not designed the game for "you."






Something that stuck out to me, given that people keep asking why they haven't released the relic grind yet...
Unless it's been confusingly translated, this seems to imply that the Bozjan Front is "non-core patch content" that they work on when they can find the time after everything else is ready.Larger projects such as streamlining of the storyline and adding flying to A Realm Reborn areas can take anywhere from nine to even twelve months, where our staff find time in between working on core patch content to get them done. Some other examples include the World visit system, cross-World party finder, and the Bozjan Southern Front (coming in Patch 5.35).
Yeah, I think "core patch content" is just regular content that people already expect from expansion to expansion, like MSQ and dungeon/trial/raid. Bozja is an optional content in Shadowbringers that people won't expect in the next expansion.Something that stuck out to me, given that people keep asking why they haven't released the relic grind yet...
Unless it's been confusingly translated, this seems to imply that the Bozjan Front is "non-core patch content" that they work on when they can find the time after everything else is ready.





I mean, people also expect relics. I think it's silly to not include them in what they deem as essential content. They would also benefit from implementing the relic grind much sooner since it helps with player retention.
Yeah, relic, but not necessarily a new exploration zone like Eureka and Bozja. In fact, even if we know another like it is coming next expansion, we still won't be able to predict a patch for it like we can for raid and alliance raid. But who knows, this kind of content (and Ultimate) could become a core content and have fixed patch release within an expansion.
If we got another relic grind sooner, but it was just the same kind of thing as ARR/HW's relic grind I don't think people would be satisfied.Yeah, relic, but not necessarily a new exploration zone like Eureka and Bozja. In fact, even if we know another like it is coming next expansion, we still won't be able to predict a patch for it like we can for raid and alliance raid. But who knows, this kind of content (and Ultimate) could become a core content and have fixed patch release within an expansion.




Sure, but I do. At least give us a "we'll leave it as is" or "we're working on it".
I like that the story will stay a requirement, though. In terms of Alliance Raids, what's up with making the old ones so easy? Is that the right message to send to the player for 70 levels (I loved how ShB actually started teaching players mechanics). Or why content is so throwaway. Or what the thought process behind the homogenisation was and if they feel they overdid it.
The interview was okay but not really -that- interesting.
if they even give that they paint themselves into a corner they can't get out of. people will hang on to comments and say well you said this on xx date and it's now this date (in the future) why is it still taking this long. "we're still working on it". how much lonnnnnnnnnnnnnger. "we don't know". why don't you knowwwwww? "ok we'll leave it as is then" you don't care about us anymore! /s




They started that process by releasing that race as is. I didn't force them them to coincide their release with ShB.if they even give that they paint themselves into a corner they can't get out of. people will hang on to comments and say well you said this on xx date and it's now this date (in the future) why is it still taking this long. "we're still working on it". how much lonnnnnnnnnnnnnger. "we don't know". why don't you knowwwwww? "ok we'll leave it as is then" you don't care about us anymore! /s
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