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  1. #1
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,366
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SenorPatty View Post
    Uncomfortable questions like the ever increasing technical hang ups the game possesses and its impact on the game.

    Questions like what the future of job gameplay looks like, especially concerning healers.

    Questions like what 6.0 holds for viera and hrothgars. Will they get their opposite genders? Will Hrothgar players continue to buy fantasia just for changing heads/hairstyles? Will Viera finally get their "unique" hairstyles that was said that would get implemented in future patch cycles? Or at least get access to the new hairs that were released up to now.

    You kno, questions that SE and/or Yoshida have been pretty to tight lipped about.
    Of the questions you listed, the only one that will most likely be given a proper response is Hrothgar manes not requiring a Fantasia to change (Bozjan NPC's have manes to faces that shouldn't have access to them). Everything else will most likely be met with a "wait for Fan Fest" or what has been said already in the past (regarding the missing genders). Basically waste of time questions.
    (2)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    With not much time on my hands, usually, this is my gold:

    Do you see yourself changing anything about how the current endgame PVE system works? The currency system as well as the weekly lockouts still work for many players, but over time, I can see it getting stale. Do you feel like it's working as intended?

    I don’t think that all systems we have are going to be perfect for players who want to enjoy the game in the moment. However, FFXIV has always been designed as an MMORPG that is considerate of the modern-day work-life balance, which tries to lessen the gap between players that have been playing since the beginning and those who have joined on later. Additionally, we want to ensure a friendly experience for any players who are coming back after a break from the game. At least as long as I’m in charge of this title, I don’t think this policy would change.

    Everyday life in reality is everchanging, and people’s lifestyles change as well. If I feel a need to make adjustments to accommodate any major changes in the real world, then I’m sure we’d look to make changes to this or any other system at any moment.

    I'm sure there are more ideas, more interesting ideas, but on the last one about stability and predictability vs unique features and instability I hope they can at some point include some more long term casual content. Casual, that means not forced into PF (/queue dagger eyes at Blue Mage) lol. Something I can calmly work on, sometimes relic fits this, sometimes not, was kind of hoping they try something unique (new) under this guise if they get impassioned about a concept.

    Some of my suggestions (doesn't mean they're good/only ones) were things like:
    • Exploration content based around a airship outpost base like vision (acting as a long term growth source, as well as a way to interact with the world).
    • Chocobo content including beast tribe / new jobs / dungeon expansion / visual customization (like custom tail feather tip, beaks, and feather types, fluffy boco vs streamlined - etc), hot and cold that acts as both a mini-game and an archelogy profession (as seen in other games like WoW, but hopefully better lol)
    • Cosmetic and role play merit system that allows players to spend excess exp (and some situations like FATEs or whatever) to buy things that make your character more personal / have a vibe of growth and role play (say for example unlocking new bard instruments, unlocking a special jump transportation ability on dragoon, reducing and then nullfying fall damage on dragoon, new equipment that is non-standard like holy breast plate on white mage to give a battle cleric vibe, new optional spell effects like changing dark knight aura effect to the shadow effect of the trailer, new other role play spell concepts even perhaps bringing teleports to certain locations to mages, etc, things can come with upgrades too such that white mage may learn to teleport to a special place and for a much larger price upgrade so you can do it without changing your job even).
    • Crystal Library and Forge (which act as a data friendly way to have glamour logs and also help control some of the randomness of dungeons if you were unlucky- but a completely 1:1 perfect glamour log would be nice too lol, I just listed this as a sort of content + compromise + value tool option as it bundled it all together).
    • Museum / beast tribe / library in that one final area of ShB - a place we can grow over time that includes content from the other areas even, allowing us to collect a sort of codex of all the books we found, collectors paradise (log heaven), loads of lore, good place to put the forge/library lol, chocobo hot and cold archelogy going well to work with this.
    (2)
    Last edited by Shougun; 10-01-2020 at 05:52 AM.

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    PR would also have to agree to questions asked. they're not going to answer any "hardball" questions if they don't want to. and we'll never know about them either. unless it's an open q&a session and I've heard friend stories in there that they will straight up not answer questions they don't want to deal with.
    (1)

  4. #4
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    Admittedly, He would probably answer the same way. Especially since job design changes aren't something you'll get an answer for til probably Announcement day of 6.0
    (2)

  5. #5
    Player
    Kiurai's Avatar
    Join Date
    Feb 2019
    Location
    Limsa-Lominsa
    Posts
    174
    Character
    Kuruai Naikrui
    World
    Behemoth
    Main Class
    Summoner Lv 90
    If even that tbh
    (0)

  6. #6
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,440
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 100
    Wish someone somewhere would ask some healer questions. So frustrating never having anyone even touch the topic.
    (10)

  7. #7
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,132
    Character
    Jojoya Joya
    World
    Marilith
    Main Class
    Bard Lv 100
    Quote Originally Posted by EaMett View Post
    Wish someone somewhere would ask some healer questions. So frustrating never having anyone even touch the topic.
    Before the expansion started, they said a few times they weren't certain where to go with healers and healer balance. That's why we didn't get a 4th healer class this expansion.

    Since then, we've gotten some strong hints that a 4th healer class is coming next expansion. I would expect the healer questions to get answered when it's introduced.
    (1)

  8. #8
    Player
    Genz's Avatar
    Join Date
    Mar 2011
    Posts
    1,041
    Character
    Genz Kawakami
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Black Mage has Xenoglossy, Yoshida has Xyloglossy...

    Well, it's partly the fault of the interviewer too for asking such poor questions...
    (1)
    Last edited by Genz; 10-01-2020 at 07:26 AM.

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    First of all, I’d like to point out that the development team and I don’t have the mindset of trying to force people to play all types of content that we bring to the game, and by this I don’t mean just crafting and gathering.
    This is interesting because I was certain the crafting and gathering changes were intended to encourage people who didn't like crafting and gathering into trying it. I see no other reason for simplifying it and making it so easy.

    Did they actually think what we have now is what the dedicated crafter/gatherers wanted?
    (6)

  10. #10
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Liam_Harper View Post
    This is interesting because I was certain the crafting and gathering changes were intended to encourage people who didn't like crafting and gathering into trying it. I see no other reason for simplifying it and making it so easy.

    Did they actually think what we have now is what the dedicated crafter/gatherers wanted?
    I think they tried to look at the bigger picture. No matter what changes they made and are going to make they are going to make some people upset. That's just the way of things. If I were to guess, they weren't satisfied with the number of people participating in gathering and crafting. Did the changes make me want to take part in crafting and gathering more than I do already? Eh, not really. It just made my beast tribe/Ishgardian Restoration grinds a bit less painful. But I'm sure it gave some people incentive to really give it all a go.
    (3)
    Last edited by Vahlnir; 10-01-2020 at 08:09 AM.

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