Quote Originally Posted by Recon1o6 View Post
I'm thinking as a return to job flavour, since the devs probably won't make cross class skills again, they could change role skills into separate but identical actions, like how the ranged have Shield samba/tactitian/troubador

For lucid
WHM: Shroud of saints, where it started
AST: Luminiferous aether
SCH: Aetherflow

Status remover
WHM: Esuna
AST: Exalted detriment
SCH: Leeches

Rescue:
WHM: Water's edge - a watery tether drags the player as the whm is cloaked in water
AST: Orbit- a ring of stars appears round both players, and the rescued player's fly towards the AST in a line, dragging the player with them
SCH: Rescue

Swiftcast:
WHM: Divine seal/Cleric stance
AST: Swiftcast
SCH: Strategic manouvere

Surecast and Repose I haven't come up with anything, the latter because I expect it will get the chop, the former because I couldn't come up with a name for the AST one

Thoughts?


Edit: This is about the role skills, which i havent seen talked about much. I'm in complete agreement with everyone that healers and their unique spells, abilities etc need to have the homogenisation undone and distinct playstyles returned in full. Think of this thread to be additional decoupling in addition to what everyone wants
I see a few people already pointed out how just a different name and animation won't really change anything, but I would like to point that with a few tweaks, AST's Lightspeed could have already been it's variation of "Switftcast" without needing a replacement for the action "Switfcast". I'm not oppose to scrapping role actions if all of these effects were actions with additional effects that synergized with the healer in question's kit or they had unique actions that did one thing, but an additional effect that was an anti-knockback (like WAR's Inner Release), MP recharger or movement option that was flexible enough to still be technically disposable for just one of their purposes without too much of a loss (if any at all). I think WHM's Assize is a good example of that. Use it for damage, healing and MP regen and if you don't need to really heal or low on MP, the damage is always still welcomed.