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  1. #8
    Player Anhra's Avatar
    Join Date
    Sep 2020
    Location
    Ul'dah
    Posts
    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DrWho2010 View Post
    you have to consider dev philosophy here tho. they desire balance. have they ever made any indication that they would want to go in such a direction as yours? no.
    Balance can also exist within specialisation, and if i am being honest here, balance isn't fun in the long run. And i am not saying that they should go towards the direction i like, but i would really appreciate it if it would at least be considered or maybe even give something to discuss for. so i would really appreciate if you could contribute towards the topic in a productive way instead of trying to shoot things because it doesn't suit your palate. All i want is to discuss this topic with other players so that ideas can be shared which maybe, ultimatively, might inspire the dev team for something that could be included in future expansions. I won't expect that every idea listed here will be implimented into the game, but if one or two things mentioned here would be taken into consideration or even just be "important" enough to start a spark for a similar discussion among them, its already a win for everyone.

    Maybe i should also make myself a bit more clear with what i am trying to tell here. i am merely suggesting that Skills from every Job should best be divided into 2 larger categories, Job exclusive skills and role exclusive skills. since most jobs within their asigned roles feel, as stated already, more or less the same.

    (using healers as reference for this)
    Job exclusive is self explaining, its about the Skills which are UNIQUE for their job. This is where the scholar keeps only his shields/fairy abilities, the AST maybe his HoT effects/time magic (?) and the WHM his high level white magic. The Skills in this Tab should have enough potential to keep the player alive in most situations and make every Job feel of what it is suppoest to be, instead of just having the same "cookie cutter" over and over again.

    in Role exclusive skills, every healer job in this case, should have access to skills which CAN be taken if it suits the playstyle, like low- to mid-tier White magic skills and some quality of life utility or even attack spells like mentioned earlier. You should'nt be able to pick them all for obvious reasons but a fair amount of them according to your level (maybe one slot every few levels?)
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    Last edited by Anhra; 10-03-2020 at 06:52 AM.