Im almost to the point where I would try to get friends to play. The only reason why I don't is I don't want them to murder me when they find out they have a ton of Ifrit and Moogle to do.![]()
Im almost to the point where I would try to get friends to play. The only reason why I don't is I don't want them to murder me when they find out they have a ton of Ifrit and Moogle to do.![]()
I'm very happy with what we have gotten and im excited to see what's coming in 1.22, 1.23, 2.0 and beyond
I will agree, there are still a couple of rough edges to be smoothed down but over all xiv has come so far.
I am Proud to count my self in the number of eorzea's adventuring rabble. I can't wait to see the next turn in this truly one of a kind experience.
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
I love the game. Have yet to get Complete Mnk quests but just yesterday did first Darkhold run. Love the combat and really enjoyed the dungeon. But what I have been really addicted to is the crafting and gathering. The changes to the crafting system, making each type of action useful (careful actually does something now!) has been great and makes you watch your numbers (must... get... extra... 30... quality...) giving a great risk/reward system that I love.
I am still hoping not all dungons will be instanced as I like open world areas, and while I do see the appeal of a party finder (took about an hour to find a party for Darkhold) I like interacting with my server community. And think that for every strong item found in an instance, there should be an equal set for an open world dungeon so neither type of content looses its worth.
If I had one thing that I could change for 2.0, it would be the leveling. It is way too fast and I wish to see it slowed down considerably (not FFXI slow but certainly not this fast).
I actually plan on quitting, a lot of my friends feel the same way.
The drop system in this game is awful grinding for days to get maybe, if you're lucky, 1 piece of blue equipment is stupid. The game's new content is overly easy and is just a grind for anyone with a half-decent group of people. The content is designed to basically make it so you never want to help anyone once you complete it because the grind was just that bad.
Simply put the game is unchallenging and just a boring terrible grind.
but if the dungeons don't let you grind...then you'd have to craft....and if you had all 50's o.o; then there'd be nothing at all to do.
that is why I suggested this! http://forum.square-enix.com/ffxiv/t...anced-content. It would cut down the "grindy" feel to the game.I actually plan on quitting, a lot of my friends feel the same way.
The drop system in this game is awful grinding for days to get maybe, if you're lucky, 1 piece of blue equipment is stupid. The game's new content is overly easy and is just a grind for anyone with a half-decent group of people. The content is designed to basically make it so you never want to help anyone once you complete it because the grind was just that bad.
Simply put the game is unchallenging and just a boring terrible grind.
You think this MMO has bad grind? I'm guessing you haven't played many eastern MMOs before, because some of them are just unbearable.I actually plan on quitting, a lot of my friends feel the same way.
The drop system in this game is awful grinding for days to get maybe, if you're lucky, 1 piece of blue equipment is stupid. The game's new content is overly easy and is just a grind for anyone with a half-decent group of people. The content is designed to basically make it so you never want to help anyone once you complete it because the grind was just that bad.
Simply put the game is unchallenging and just a boring terrible grind.
To be honest, the Gear grinding is kind of annoying. But, I do not grind for gear. The main reason I prefer non-instanced content is because when you use instances, you know the next one will have better gear. I want to do dungeons for the fun of doing dungeons. I enojoy the current instances and I do them whenever I am in the mood. I'm not going to do them 500 times knowing the minute i get their best drops there will be a new dungeon with better drops.
I believe the best gear should be something players have to build. Collecting items from across all the various dungeons and HNMs and then having them crafted into a large variety of gear. Enough gear with which you can pick and choose from the very best to create your own best gear.
For Example:
Gladiator Gear:
A full set of Blocking gear that focuses heavily on the use of your shield and shield based skills.
A full set of Pure Defense where you essential become a wall against all attacks.
A Full set of Offensive gear that focuses on your ability to put out high amount of damage to pull in hate.
From these kind of sets you then pull the pieces that suit your play style. They are all the best, but none are actually better than the other. You should get pieces of each from various parts of the world and then have them assembled by a crafter.
Low gear drop rates have not and will not ever bother me because I don't think dropped gear should be the pinnacle of strength and I don't think they will be.
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