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Thread: I'm at a loss..

  1. #31
    Player
    ArkNova's Avatar
    Join Date
    Mar 2012
    Location
    Limsa
    Posts
    504
    Character
    Chizumi Mooncleave
    World
    Excalibur
    Main Class
    Gladiator Lv 100
    Im almost to the point where I would try to get friends to play. The only reason why I don't is I don't want them to murder me when they find out they have a ton of Ifrit and Moogle to do.
    (0)

  2. #32
    Player
    Sophia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    502
    Character
    Sophia Firinne
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    I'm very happy with what we have gotten and im excited to see what's coming in 1.22, 1.23, 2.0 and beyond
    (0)

  3. #33
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    I will agree, there are still a couple of rough edges to be smoothed down but over all xiv has come so far.

    I am Proud to count my self in the number of eorzea's adventuring rabble. I can't wait to see the next turn in this truly one of a kind experience.
    (3)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #34
    Player

    Join Date
    Mar 2011
    Posts
    102
    I love the game. Have yet to get Complete Mnk quests but just yesterday did first Darkhold run. Love the combat and really enjoyed the dungeon. But what I have been really addicted to is the crafting and gathering. The changes to the crafting system, making each type of action useful (careful actually does something now!) has been great and makes you watch your numbers (must... get... extra... 30... quality...) giving a great risk/reward system that I love.

    I am still hoping not all dungons will be instanced as I like open world areas, and while I do see the appeal of a party finder (took about an hour to find a party for Darkhold) I like interacting with my server community. And think that for every strong item found in an instance, there should be an equal set for an open world dungeon so neither type of content looses its worth.

    If I had one thing that I could change for 2.0, it would be the leveling. It is way too fast and I wish to see it slowed down considerably (not FFXI slow but certainly not this fast).
    (2)

  5. #35
    Player
    Risx's Avatar
    Join Date
    Nov 2011
    Posts
    44
    Character
    Risx Dayo
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I actually plan on quitting, a lot of my friends feel the same way.

    The drop system in this game is awful grinding for days to get maybe, if you're lucky, 1 piece of blue equipment is stupid. The game's new content is overly easy and is just a grind for anyone with a half-decent group of people. The content is designed to basically make it so you never want to help anyone once you complete it because the grind was just that bad.

    Simply put the game is unchallenging and just a boring terrible grind.
    (0)

  6. #36
    Player
    Nightmare8675's Avatar
    Join Date
    Mar 2012
    Posts
    21
    Character
    Chitose Lamia
    World
    Excalibur
    Main Class
    Archer Lv 50
    but if the dungeons don't let you grind...then you'd have to craft....and if you had all 50's o.o; then there'd be nothing at all to do.
    (0)

  7. #37
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Risx View Post
    I actually plan on quitting, a lot of my friends feel the same way.

    The drop system in this game is awful grinding for days to get maybe, if you're lucky, 1 piece of blue equipment is stupid. The game's new content is overly easy and is just a grind for anyone with a half-decent group of people. The content is designed to basically make it so you never want to help anyone once you complete it because the grind was just that bad.

    Simply put the game is unchallenging and just a boring terrible grind.
    that is why I suggested this! http://forum.square-enix.com/ffxiv/t...anced-content. It would cut down the "grindy" feel to the game.
    (1)

  8. #38
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by fusional View Post
    you know how i know you haven't done 400 AV/CC runs?
    I gotta go with this, if that is SE's philosophy of end game for the future i cant say im sold on this game yet.
    (0)

  9. #39
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Risx View Post
    I actually plan on quitting, a lot of my friends feel the same way.

    The drop system in this game is awful grinding for days to get maybe, if you're lucky, 1 piece of blue equipment is stupid. The game's new content is overly easy and is just a grind for anyone with a half-decent group of people. The content is designed to basically make it so you never want to help anyone once you complete it because the grind was just that bad.

    Simply put the game is unchallenging and just a boring terrible grind.
    You think this MMO has bad grind? I'm guessing you haven't played many eastern MMOs before, because some of them are just unbearable.
    (2)

  10. #40
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    To be honest, the Gear grinding is kind of annoying. But, I do not grind for gear. The main reason I prefer non-instanced content is because when you use instances, you know the next one will have better gear. I want to do dungeons for the fun of doing dungeons. I enojoy the current instances and I do them whenever I am in the mood. I'm not going to do them 500 times knowing the minute i get their best drops there will be a new dungeon with better drops.

    I believe the best gear should be something players have to build. Collecting items from across all the various dungeons and HNMs and then having them crafted into a large variety of gear. Enough gear with which you can pick and choose from the very best to create your own best gear.

    For Example:

    Gladiator Gear:

    A full set of Blocking gear that focuses heavily on the use of your shield and shield based skills.

    A full set of Pure Defense where you essential become a wall against all attacks.

    A Full set of Offensive gear that focuses on your ability to put out high amount of damage to pull in hate.

    From these kind of sets you then pull the pieces that suit your play style. They are all the best, but none are actually better than the other. You should get pieces of each from various parts of the world and then have them assembled by a crafter.

    Low gear drop rates have not and will not ever bother me because I don't think dropped gear should be the pinnacle of strength and I don't think they will be.
    (2)

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