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Last edited by usernameuwu; 10-20-2020 at 05:26 AM.
IDK why anyone would get flamed for this.
Dropping mounts extends the lifetime of the content. People STILL do unsynced runs of Heavensward content for the birds.
Sure, let more content drop mounts.
I mean, you have to wait 4 months after savages release, and are still locked to 1 upgrade a week while savage raider have been bis for months.
Also, you only have tome upgrades, so your stats could suck.
I guess I technically have no issue against the idea of there being a mount for each fight.
Though you talk about how anyone can get 500 gear through alliance raid, you are forgetting the bit where you can only get 500 gear from alliance raids like 3+ months after the gear initially comes out that way, otherwise you still gotta run savage.
Player
Player
That's the point. We're in the catch up part of the patches where the game allows people who don't run savage content to get their gear.
It isn't a flaw, it's the design.
The incentive for everyone else is that you can now farm the content to get your BiS on other classes (if you're into that), you can challenge yourself against some of the harder content in the game, and you can get a mount in the last floor.
Personally (for me), it's all about the challenge and clearing all 4 raids (of each tier) is my primary goal. Being able to clear it for the first time, is a reward on its own. On top of that, getting gear and upgrade items for the tome gear, is a good incentive to farm each raid. "Min-maxing" stats with your gear is part of the fun, when it comes to raiding (Savage / Ultimate).
Making a mount for clearing each raid fight, would mean that they would have to make 9 additional mounts, just for the 8 man raid. I don't really think that would be feasible, unless you would create 1 mount and make reskins for each individual fights. But, knowing the community, they would call it "lackluster" or "lazy", if they would do exactly that.
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Sure, latecomers will have less reason to run the first 3, but its the natural progression of time & raids. Raids offer a way to earn max ilvl gear without having to sacc your weekly tomes, while also offering that gear 3-4months ahead of when anyone else who's not doing them can earn the same ilvl gear. That also being said, currently even this late into the raid cycle, the unlocked raids give you easy access to unlimited 500 gear that's only limited by rolling luck(if you're in pugs and not a group of friends), whereas the weekly tomes are still capped at 450/week, and you can still only get one upgraded material from puppet's bunker + copied factory's tokens combined each week; meaning you're still severely time gated.
As others have said, not doing raids means you can't get BiS, which is important if you ever decide to do the Ultimate of the tier.
Also glamour always exist, which means the raid gear will always have value if someone likes a piece from the earlier fights.
There isn't a point beyond obtaining your Best in Slot, the sheer challenge or fun factor. Plenty of people simply do Savage just because they enjoy the fights or they're trying for logs. Savage isn't intended to attract mount farmers like EX Primals. They're meant for people who like harder content in the same way some people prefer to play games at a higher difficulty setting.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
That's the point though. Savage isn't intended to be long term content because it caters towards a different demographic—one that isn't motivated by a mount drop. If you're only reason for doing Savage is a new mount. You aren't the target audience. The last fight of each tier dropping one is more of a novelty. You're also required to kill each of the three previous fights when the tier is locked. Case in point, when 5.4 drops, you won't be able to get a mount from O12 until you clear O9-11 each week. After five months or so, when they unlock Savage, the dev team doesn't really care if you farm the earlier fights or not for the aforementioned reason.My point wasnt really centered around gear , since all of these will be available unsynced anyways. Even the omega raids , could’ve had more mounts . Similar to how all the extreme trials get mounts. There is no reason for anyone to unsync anything but kefka, omega m/f, and exdeath
None of this touches on the fact it's a bigger workload for the dev team since you're essentially asking for nine additional mounts. Adding to that, they aren't much of an incentive because Savage drops are guaranteed.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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