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  1. #1
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by linayar View Post
    I think they're great for unlocking the job, but bad for actually using the job since equipping them doesn't really mean anything. At least with a belt, you know it's supposed to be on your waist even if you don't see it, but where do you equip a soul crystal? And so it makes no sense since you technically have all your soul crystals with you at any time unless you put them on your chocobo or retainer.

    If need be, they should just be added to some currency tab to show that you've unlocked the job, but remove them as an item in your inventory.
    Well, I wouldn't be too upset of they just removed Job Crystals. I still think they serve an important function, though, just in communicating who and what you are; if you remove Job Crystals, then I'd be a little afraid it would feel like "well all I did was change my weapon, why are all of my abilities suddenly so different?". Job Crystals kind of explain that.

    Having said that, I honestly wouldn't mind seeing the base "Classes" just start with Job Crystals, too, and make them mandatory/automatically equipped for each Job. Maybe when you start as a Gladiator, the item is just listed as "Strange crystal", but when you become a Paladin, it's "true form" is revealed to you as the Paladin soul crystal. Functionally, though, it would prevent you from being without a crystal, since the base "Classes" are completely redundant now.
    (0)

  2. #2
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Terin View Post
    Well, I wouldn't be too upset of they just removed Job Crystals. I still think they serve an important function, though, just in communicating who and what you are; if you remove Job Crystals, then I'd be a little afraid it would feel like "well all I did was change my weapon, why are all of my abilities suddenly so different?". Job Crystals kind of explain that.

    Having said that, I honestly wouldn't mind seeing the base "Classes" just start with Job Crystals, too, and make them mandatory/automatically equipped for each Job. Maybe when you start as a Gladiator, the item is just listed as "Strange crystal", but when you become a Paladin, it's "true form" is revealed to you as the Paladin soul crystal. Functionally, though, it would prevent you from being without a crystal, since the base "Classes" are completely redundant now.
    I would simply make Job Crystals a Key Item, and then providing you have it at all (and you won't be able to get rid of it) then you will automatically be the Job version of whatever weapon class you equip.
    No more level 50 CNJ's.
    (2)

  3. #3
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Seraphor View Post
    I would simply make Job Crystals a Key Item, and then providing you have it at all (and you won't be able to get rid of it) then you will automatically be the Job version of whatever weapon class you equip.
    No more level 50 CNJ's.
    I suppose that's technically fine. Like I said, I just think that even know *WE* know that changing your weapon means changing your Job and all your abilities, I think it's a concept that would be sort of harder to grasp if the Soul Crystal wasn't present on some level. I'd definitely like to see the UI updated a bit there; maybe merging the "Gear Sets" function with the literal "Soul Crystal", just to condense things down a little more?

    Additionally, it might not necessarily be the worth thing in the world, if certain weapon-types were perhaps shared...? Dark Knights and Warriors, for example, both use heavy Strength 2handers; one is simply a Sword, and the other an Axe. White Mages and Black Mages both use staffs, to my knowledge. If Soul Crystal determined your "Job", then it would stand to reason that the devs COULD -- if they wanted -- have weapons usable by multiple Jobs, which is at least interesting to consider.

    Also, having watched the Showcase lastnight, definitely happy seeing Belts removed! Hopefully they line-up the UI equipment slots as I suggested
    (0)