can anyone tell me dancer or samurai easy to play and rotation plz?![]()
can anyone tell me dancer or samurai easy to play and rotation plz?![]()
Check out the resources in The Balance discord, or saltedxiv.com for full job guides. Difficulty level is up to personal interpretation and experience.
for DPS, DNC is probably the easiest by a landslide.
after that, its arguable who is next. (A job like DRG is more simplistic in rotation than a RDM, but a RDM can pretty much just roll their face across the keyboard, and still do good damage, ignoring any possible complexity. Where as a DRG is severely punished for failure, even if it is simple, but RDM is not.)
Some jobs focus on multitasking more. Some focus on procs. Some focus on long rotations. and Some are more punishing than others (but not necessarily complex)
which of these were you looking for?
(DNC is still pretty simple, low end of punishing, and low multitasking. It does have procs. I personally hope they decrease its GCD for the next expansion. Theres no reason it cant have a 2s GCD with how simple the job is.)
All the double weaves, though. Best ping scenario, you can't do that without at least a 2.2s GCD.
Error 3102 Club, Order of the 52nd Hour
With the current animation lengths, and timings yes. But like with other jobs over the years, it can be adjusted. But I can also agree with a 2.2s GCD over the current default (w/o SkP)
Difficulty varies pretty wildly from person to person. Some people find positionals to be an absolute non-issue, others find them incomprehensible. Some people panic if they have to cancel a cast, others know exactly how to push those limits. (Insert BLM dead in leylines meme here.) Etc.
So if you want to be DPS, just pick the one that seems to have the best flavor to you. None of the jobs are hard to play at a competent level, especially if you take the time to actually look at what your abilities do.
If someone wins an argument, they have learned nothing.
FOR DOCKHAND!
what about Bard is easy to play?
Bard starts off pretty easy to play (you only have 2 single target GCDs and one of them randomly procs off the other, meaning your basic rotation looks like 1 1 1 1 1 2 1 1 1 2 1 2 1 1 1, with 2 being the skill that randomly procs off 1) but it eventually becomes REALLY busy, it has a lot of oGCDs to keep track of and feels a lot like whack-a-mole. If you want a class that isn't very busy, Bard will not be for you.
Then Samurai or red mage easy to control?
Red Mage is fairly simple and doesn't really change any of its core rotation or concepts at any level, synced or otherwise. I count it as one of the easiest jobs in the game.
Samurai has a very simple core rotation, so it appears to be an easy job at first glance, but as you level it up it continually requires more and more attention to little details and adjustments based on the situation in order to make use of its entire kit well. I count it as one of the harder jobs to play because of this.
Anecdotally, seeing how well other Samurai players in my parties perform shows a large skill gap with it with notable extremes on either end being common. It's about as common to see a well-performing Samurai as it as an underperforming one, particularly in dungeons with the AoE rotation, and middle of the road Samurai tend not to be as frequent. Also, when a SAM is good or bad... it's really good or really bad. The swing between one or the other tends to be quite large. In contrast, the Red Mages I see show a much smaller skill gap and tend more to be middle of the road performance-wise rather than having a lot of extremes either way. I.e. it's actually hard to do poorly as a RDM as long as you're following the basic rotation, and while there's optimization to be done it's not as obvious a result as it would be for a SAM.
Last edited by Mhaeric; 10-15-2020 at 03:11 AM.
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