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  1. #1
    Player
    Yani-Madara's Avatar
    Join Date
    Oct 2019
    Location
    Limsa
    Posts
    44
    Character
    Kaiser Veritas
    World
    Brynhildr
    Main Class
    Samurai Lv 80

    Ninja Suggestions

    Currently the optimal Ninja rotation has a heavily packed TA and not much to do outside of it.

    (To those that want proof, check the Balance discord Nin rotation planner.)

    Some suggestions so Nin is not so bland outside TA:

    1. Kassatsu 30 secs cooldown. (Even if it is nerfed a bit, would be nice to be able to use it outside of TA. Like GNB can use Gnashing Fang outside burst.)

    2. Bring back the old Shadowfang. This was the biggest complaint of 5.1 Nin but the devs have been ignoring it. SF is now only a button to press when it glows, not a real dot.

    3. gcd ninjutsu button with Ogcd mudras. Some people suggested this when 5.1 hit. Just want to point it out again because there are people unhappy with the current version of Nin and nothing has been done to address those concerns.

    If not, at the very least, make SKS affect jutsus. Casters can tweak their spell speed if they want so let us do it to.
    (2)

  2. #2
    Player
    Realism_Snide's Avatar
    Join Date
    Jun 2019
    Posts
    58
    Character
    Leih'li Molkot
    World
    Coeurl
    Main Class
    Ninja Lv 90
    The last one would just bring back the ping issue they just fixed by moving the entire mudra system to the gcd, because you are still double and triple weaving those mudras.
    (3)

  3. #3
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Only real QoL change I'd like for ninja is for the game to grey out the mudra you just pressed. Every other class in the game benefits from repeatedly pressing a button, but Ninja gets penalized by it with the mudras, and so far there are not any abilities that require using the same command twice in a row. Would make mudra casting a bit less stressful if double tapping a mudra command didn't destroy your current cast
    (4)

  4. #4
    Player
    Realism_Snide's Avatar
    Join Date
    Jun 2019
    Posts
    58
    Character
    Leih'li Molkot
    World
    Coeurl
    Main Class
    Ninja Lv 90
    For me, it would just be to bring back the DoT management, or to add some utility back to the job, or just give me something else to do in between tricks than just 1-2-3 and maybe a Bhava/Raiton. I'm probably one of the few people who don't mind the mudra bunny or messing up mudras in general.
    (1)

  5. #5
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Stepjam View Post
    Only real QoL change I'd like for ninja is for the game to grey out the mudra you just pressed. Every other class in the game benefits from repeatedly pressing a button, but Ninja gets penalized by it with the mudras, and so far there are not any abilities that require using the same command twice in a row. Would make mudra casting a bit less stressful if double tapping a mudra command didn't destroy your current cast
    Only good suggestion so far.

    If you want real QoL improvements then do something with Trick Attack. So much of the Ninja's rotation revolves around doing it during Trick Attack. Its like they should rename Ninja to Trick Attack because thats what the Job is.
    (1)

  6. #6
    Player
    Vendalwind's Avatar
    Join Date
    Jul 2019
    Posts
    340
    Character
    Vendal Solairune
    World
    Cactuar
    Main Class
    Ninja Lv 90
    I like the 30 second Kassatsu Idea. The old shadowfang would actually be a pain because we have less free GCDs with the changes to ninjutsu. it would be harder to maintain huton than ever before and we would lose aeolians. I actually dont want this.
    The SkS effecting GCDs is a nice idea, but in actual application with how the games systems work causes a lot of problems.

    My ideas and hopes for NIN in the future or next expac. Not all of these need be utilized, and more new things could be added, but I would love to see a few of these put into the game. Some of them interact with each-other and I am aware of that.

    1. Remove bunny Mudra. Allow missteps to function exactly like dancers. (costs a wheel spin but doesn't set you back any further)

    -removes flavor, but reduces the pain of mudra loss.

    2. Fuma made into a long duration 60 second low potency dot. (higher cumulative potency than raiton but less potency on initial hit such that using it during its timer would be a loss).

    -both moves would now be used, the dot would be tied to trick attack. Trick attack windows would now optimally include Kassatsu->Hyosho, Raiton, and Fuma. rather than Hyosho, Raiton, Raiton.

    3. Hyoton causes 3 charges of Shatterpoint status that triggers on Shadowfang or Fuma, (from the applying ninja only) and adds an additional 60s bleed DoT when triggered. This bleed DoT duration is extended 60s when another Shatterpoint charge is triggered. Full potency should be 50% higher than Raiton over the 180 seconds of total dot time.

    -This would also bring Hyoton back into use. Combined with the alterations to Fuma 1/3 trick windows would include a Hyoton+Fuma during a full uptime boss fight (IF boss wasn't disappearing and dropping dots), rather than a Raiton+Fuma. The cutoff would be ~2 minutes of remaining boss fight or before it dropped statuses for it to be a gain over Raiton.

    -An Example in rotation during opener: Trick window begins, Shadowfang is applied, Kassatsu is used, TCJ used etc. as normal. Then Hyoton goes out and a Fuma. Fuma triggers Shatterpoint. Shatterpoint applies a 60 second DoT. Next trick window would include Shadowfang+Kassatsu+Raiton+Fuma. In this case the Shadowfang AND Fuma would trigger the remaining two charges of Shatterpoint extending its duration an additional 120 seconds. The next trick attack would include no Hyotons, and no Shatterpoint triggers. The activation would be complex but the end result is a 3 minute DoT as an optimization alternative to Raiton.

    An Optimizing ninja would have to know when this effectively 180 second duration dot is worth it over just using Raitons, thus adding a diverse fight optimization for ninja and raising the skill ceiling.

    4. Throw Dagger no longer interrupts Mudras and weapon-skill combos.

    -Fluidity and versatility, I honestly don't know why this isn't already a thing.

    5. Bunshin should gain potency with higher SkS.

    -When Bunshin was teased way back when there was hope for SkS alternate build Ninjas. Currently SkS doesn't benefit bunshin at all and this would be a simple way to make the stat apply a benefit to the skill. The addition of dots added to Fuma, and to Shatterpoint may be enough to see SkS being actually valuable even tho it doesn't effect the mudra cooldown.

    6. Enhance Shukuchi's max range slightly. Reduce cooldown to 45 seconds. Having the same range as a traditional jump to target move just makes it a weaker version in most applications. It needs an additional payoff for its use difficulty.

    -Alternate. New move Windstep. Consumes both casts of shukuchi, only useable when shukuchi is at 2 charges Transports you to the targets rear with the same enhanced Shukuchi range. (could or couldn't do potency it would be cool and useful either way)

    7. Make assassinate a standard oGCD disconnected from DwD. (just why not?)
    (0)
    Last edited by Vendalwind; 10-15-2020 at 12:56 PM.