Good thread, i second the idea of being more innovative by diversifying the combat system for each job, to give each job a truly unique experience as opposed to just mostly different skill animations and numbers, it's a bit too repetitive and dull as it stands and pretty much a copy of XI combat system.

It would really be an excellent spin to the combat system to implement sub systems in place to make the combat and job system more interesting, unique and fun. Have each truly bring something significantly different and unqiue to the table.

I think this thread also addresses the shortcomings of the current battle/TP/HP/MP system and the lack of their utilization as mentioned several times already.

Seeing as SE is trying to bring a new entertaining experience, i hope they consider these ideas. It doesn't necessarily mean the current system have to be scratched off, but could well be improved and expanded on.