


I think I like this more. Different ways to generate TP. Similar to how Limit Break gauge was filled in FF10, different styles.Was just about to type something similar, but less comprehensive...
In short, keep TP, but balance the means to gain TP among classes/jobs to diversify the gameplay. Here I say balance, because it's not a revamp, more like adjusting a few parameters.
Examples:
PLD: 50% less tp gained from damage given, 100% more TP from damage taken
DRG: TP bonus on crits
MNK: TP gained on evades + TP bonus on reflex skills
WHM: Slow and continuous TP gain proportional to healing over time in the party, fix TP gains from curing a status effect
BLM: Slow and continuous TP gain from DOT, fix gains from enfeebling effects
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