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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Fiosha_Maureiba View Post
    Expounding on Jinko's post. And I'm butchering it some by adding some Final Fantasy 14ness into all the systems as examples.[...]
    Was just about to type something similar, but less comprehensive...

    In short, keep TP, but balance the means to gain TP among classes/jobs to diversify the gameplay. Here I say balance, because it's not a revamp, more like adjusting a few parameters.
    Examples:
    PLD: 50% less tp gained from damage given, 100% more TP from damage taken
    DRG: TP bonus on crits
    MNK: TP gained on evades + TP bonus on reflex skills
    WHM: Slow and continuous TP gain proportional to healing over time in the party, fix TP gains from curing a status effect
    BLM: Slow and continuous TP gain from DOT, fix gains from enfeebling effects
    (3)
    Last edited by northernsky; 04-14-2012 at 03:33 AM.