Results -9 to 0 of 77

Threaded View

  1. #11
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Quote Originally Posted by Jinko View Post
    • Stamina - 100% gauge which is diminished when using a skill - replenishes over time (kind of the oppisite of TP)
    • Combo system - each attack stacks up to a maximum of 5, skills require the cost of combo points (not to be confused with the combo system we have now)
    • Sacrificial skills - require the user to sacrifice HP in order to perform a move.
    • Tools - requires the use of tools (think ninja or something)


    Stamina would not work like the old system, for what its worth.
    Expounding on Jinko's post. And I'm butchering it some by adding some Final Fantasy 14ness into all the systems as examples.

    TP System (Current)
    • Successful auto-attacks and sustaining damage generate TP.
    • TP is used to execute all weapon skills.
    • Weapon skills may have extended cooldown based on the power of their effect (stun, AoE effect, increased damage).
    Stamina with Combo Points
    • Auto-attacks do not require stamina.
    • 'Opener' weapon skills like Fast Blade, Concussion Blow, or Heavy Shot require stamina and generate a combo point toward the current enemy.
    • Non-weapon skills such as Aegis Boon, Quelling Strike, Necrogenesis, or magic would NOT require stamina.
    • Stamina gradually regenerates during battle.
    • Combo points are consumed to execute 'finisher' weapon skills, such as Rain of Death, Steel Cyclone, Goring Blade, etc.
    • The current "combo bonus" may be amplified as a result of having more combo points.
      (i.e. 50% bleeding damage at 1 combo point. 250% bleeding damage at 5 combo points, etc.)
    • Combo points are lost if you switch targets, ensuring you can't take it with you.
    • The cooldowns of 'finisher' weapon skills may be adjusted to reflect the need to have stamina and combo points to execute them.
    Variation of Combo Points ~ using TP (similar to FF11 with a modification)

    • Auto-attacks and sustaining damage may generate minimal TP.
    • 'Starter' weapon skills such as Fast Blade, Concussion Blow, or Heavy Shot do not require TP. These weapon skills generate a significant amount of TP. Cooldown and trigger conditions may separate these abilities.
    • Trigger abilities such as Phalanx that requires a block or Fracture that requires a parry do not require TP and generate TP when used with minimal cooldown to reuse.
    • 'Finisher' weapon skills have improved effectiveness, both in damage and secondary effects based on the TP used when the move is performed.
    Component-based Abilities

    Using certain abilities may require components or ingredients.


    Examples: Expand hidden box to see.


    • Casting an AoE thunder spell may require an Eye of Lightning.
    • To use Sacrifice or perhaps avoid its HP consumption cost, Beastkin Blood, Scalekin Blood, or Spoken Blood may be required.
    • To use a Bomb Blast ability as an Engineer, you may need Bomb Ash, Grenade Ash, Bomb Arm, or similar item.
    • To trigger the AoE effect of Flash, you party members need Mardi Gras beads.



    TP Charge System
    A mage-based system centered around generating TP to unleash more powerful spells or sustain useful effects.

    • Landing attack spells and enfeebles generates TP.
    • TP may be consumed to use and/or maintain effects such as Shroud of Saints, Necrogenesis, Resonance, or Sanguine Rite.
    • Larger amounts of TP may required to cast higher level spells such as Aerora, Thundaga, or Holy.
    • The cooldowns of abilities affected by TP may be reduced as TP is the governing factor of when these abilities can be used.
    • References:
      Rift - Mages.


    Vengeance

    • No TP is generated from attacking.
    • A substantial amount of TP is generated from sustaining damage.
    • Rewards tanking. Inability to secure enmity results in inability for TP and thus cannot execute their weapon skills.
    Whoops gotta go! Will check in later. TP song may still help out with all of this.
    (4)
    Last edited by Fiosha_Maureiba; 04-14-2012 at 01:17 AM.