Expounding on Jinko's post. And I'm butchering it some by adding some Final Fantasy 14ness into all the systems as examples.
TP System (Current)
Stamina with Combo Points
- Successful auto-attacks and sustaining damage generate TP.
- TP is used to execute all weapon skills.
- Weapon skills may have extended cooldown based on the power of their effect (stun, AoE effect, increased damage).
Variation of Combo Points ~ using TP (similar to FF11 with a modification)
- Auto-attacks do not require stamina.
- 'Opener' weapon skills like Fast Blade, Concussion Blow, or Heavy Shot require stamina and generate a combo point toward the current enemy.
- Non-weapon skills such as Aegis Boon, Quelling Strike, Necrogenesis, or magic would NOT require stamina.
- Stamina gradually regenerates during battle.
- Combo points are consumed to execute 'finisher' weapon skills, such as Rain of Death, Steel Cyclone, Goring Blade, etc.
- The current "combo bonus" may be amplified as a result of having more combo points.
(i.e. 50% bleeding damage at 1 combo point. 250% bleeding damage at 5 combo points, etc.)- Combo points are lost if you switch targets, ensuring you can't take it with you.
- The cooldowns of 'finisher' weapon skills may be adjusted to reflect the need to have stamina and combo points to execute them.
Component-based Abilities
- Auto-attacks and sustaining damage may generate minimal TP.
- 'Starter' weapon skills such as Fast Blade, Concussion Blow, or Heavy Shot do not require TP. These weapon skills generate a significant amount of TP. Cooldown and trigger conditions may separate these abilities.
- Trigger abilities such as Phalanx that requires a block or Fracture that requires a parry do not require TP and generate TP when used with minimal cooldown to reuse.
- 'Finisher' weapon skills have improved effectiveness, both in damage and secondary effects based on the TP used when the move is performed.
Using certain abilities may require components or ingredients.
Examples: Expand hidden box to see.
- Casting an AoE thunder spell may require an Eye of Lightning.
- To use Sacrifice or perhaps avoid its HP consumption cost, Beastkin Blood, Scalekin Blood, or Spoken Blood may be required.
- To use a Bomb Blast ability as an Engineer, you may need Bomb Ash, Grenade Ash, Bomb Arm, or similar item.
- To trigger the AoE effect of Flash, you party members need Mardi Gras beads.
TP Charge System
A mage-based system centered around generating TP to unleash more powerful spells or sustain useful effects.
- Landing attack spells and enfeebles generates TP.
- TP may be consumed to use and/or maintain effects such as Shroud of Saints, Necrogenesis, Resonance, or Sanguine Rite.
- Larger amounts of TP may required to cast higher level spells such as Aerora, Thundaga, or Holy.
- The cooldowns of abilities affected by TP may be reduced as TP is the governing factor of when these abilities can be used.
- References:
Rift - Mages.
Vengeance
Whoops gotta go! Will check in later. TP song may still help out with all of this.
- No TP is generated from attacking.
- A substantial amount of TP is generated from sustaining damage.
- Rewards tanking. Inability to secure enmity results in inability for TP and thus cannot execute their weapon skills.