Quote Originally Posted by Jinko View Post
  • Stamina - 100% gauge which is diminished when using a skill - replenishes over time (kind of the oppisite of TP)
  • Combo system - each attack stacks up to a maximum of 5, skills require the cost of combo points (not to be confused with the combo system we have now)
  • Sacrificial skills - require the user to sacrifice HP in order to perform a move.
  • Tools - requires the use of tools (think ninja or something)

Stamina would not work like the old system, for what its worth.
1) stamina LOL LOL LOL LOL LOL

ill just leave that one at that, ill let others explain to you why that system sucked
cuz remember, we used to have it

2) combo system, we already have this, and if it costs points its still the same as a tp system

3) sacrificial skills? again, this is the same as having timers or having skills be free to use, and we already have some of these

4) thats just a method of having a skill cost something, its no different from anything else, itl still have a cooldown probly after all, this falls under "free to use all skills" catagory