Quote Originally Posted by Chardrizard View Post
Why don't you start with explaining what is this unique system?
  • Stamina - 100% gauge which is diminished when using a skill - replenishes over time (kind of the oppisite of TP)
  • Combo system - each attack stacks up to a maximum of 5, skills require the cost of combo points (not to be confused with the combo system we have now)
  • Sacrificial skills - require the user to sacrifice HP in order to perform a move.
  • Tools - requires the use of tools (think ninja or something)

Stamina would not work like the old system, for what its worth.