Quote Originally Posted by Liam_Harper View Post
In theory I'd agree. In practice I had to drop my first run in SoS normal and 3 SoS EX practice groups barely into P1, but still cleared it comfortably multiple times within the next few days. It feels bad but I guess maybe the drop/kick is a motivation to do better.
My own issue is that I know mechanics or can pick them up if explained, I know the theory of my class and if I'm on form I push reasonable (but not amazing) damage. But the first runs are always rough and some days I just brain-derp. Like when I tried AST in e5s recently, I forgot orbs twice and died even though I know that fight inside out and DF in e8s was my bane for weeks for no reason.
I'm not sure if that has to do with the drop/kick or because it's just another day. People have off days and anytime you join a random group, all the randomness for each person in the group plays a factor.

From a party perspective, I feel off days happen. I think stressing over mistakes too much leads to a crash in performance anyway and if I lead a group I prefer it's chill. I'm usually in groups for the social experience and as long as people are trying, open to advice and not trolling that's all I'd ask. But that's not a playstyle I'd force on others or expect them to share. So I like to be open to all perspectives.
Sure, and again, it's up to the party to give out and enforce "reasonable" expectations. But as long as people do not have any misgivings about the current group, then it's not wrong to continue.