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  1. #1
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51

    Dynamic music possible in future?

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    (0)
    Last edited by EnigmaticDodo; 11-15-2021 at 03:07 AM.

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    This already exists to a degree. Many raids and trials change the music as they shift through the various phases, most notably becoming more amped up for later phases.
    (1)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I don't like music shifting around like that. I'd rather just listen to one consistent version of the song than have bits of it fading in and out all the time.

    They already shift between "in battle" and "out of battle" versions of music, and that's enough for me.
    (2)

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I think a boss designed around the music would be cool, each skill adding to the music, tempo and mood to the situation- a creative exercise for the battle and sound team. In general, not sure... sometimes changes can be grating.. like entering FATE rings because of the sounds that come along with it. So I'd be worried if it wasn't done spectacularly well and then also prolifically present in all content lol.
    (0)

  5. #5
    Player
    DrMaverick's Avatar
    Join Date
    Oct 2017
    Posts
    79
    Character
    Kairi Kokoro
    World
    Kujata
    Main Class
    Conjurer Lv 80
    A bunch of Alliance raids already have music that changes between Normal and Battle, but are essentially just other versions of the same song. I don't mind the idea of changes for the amount of party members alive, but that'd take a LOT of time and effort for something pretty unnecessary when you probably wanna be succeeding, not having most of your party dead. :P
    (0)

  6. #6
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    this pretty much only exists in King Moggle Mog fight.
    (0)

  7. #7
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    They do to an extent, but it would probably be harder to sync up modal music to very specific things with latency taken into account.
    (0)

  8. #8
    Player
    MagicAura's Avatar
    Join Date
    Jun 2020
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Aura Nightbreeze
    World
    Lich
    Main Class
    Summoner Lv 70
    It can get extremely messy in very busy fights and technically is very challenging. You've already listed two conditions: party health and boss attack intensity. Mixing the two can be frustrating and lead to inconsistent results with music that is quite bad to hear to if not directly confusing. There are cases where the music dynamically changes but they are based on distinct things like boss phases. Dynamic music is nothing new in terms of software development but as with everything, if you overdo it it can lead to a huge mess that will probably make people turn off music entirely.
    (1)