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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100

    UI Support to assist Healers with Living Dead

    Please design UI support for Living Dead.

    Walking Dead ends when the player has received incoming healing that is equal to their maximum HP. If there is no incoming damage while Walking Dead is active, this is equivalent to just filling the player's health bar. However, in most cases, this is not the case, and there is no way to track how much incoming healing is required to cleanse the effect.

    My recommendation is that, if you insist on keeping this atrociously designed ability as it is, you should develop a UI overlay that appears over the DRK's HP bar, both on party bars and for the player, that turns it black when Walking Dead is active. As heals are received, the size of the black bar shrinks, until the effect is cleansed. There should also be a countdown timer on the HP bar that indicates to the healer how much time is left. This will give healers some basic indicators that they require to deal with Living Dead.

    Alternatively, instead of rewriting grossly inaccurate tooltips and developing UI elements for the single worst designed ability in the history of FFXIV, you could simply scrap its present implementation and actually listen to your playerbase on how to fix it.

    Thanks.
    (6)

  2. #2
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lyth View Post
    you could simply scrap its present implementation and actually listen to your playerbase on how to fix it.
    May a scholar dream.
    (0)

  3. #3
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    I'd rather not.
    A terrible move being easier to understand won't make it less terrible.

    Living Dead was always a bottom of the barrel deal when it comes to gameplay design.

    Don't be ashamed to ask for more.
    The move deserves a flat out rework, so please keep asking for one.
    (0)

  4. #4
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,129
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    If they are going to keep this design, have better UX and UI to support it.
    (0)

  5. #5
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    They should just make Living Dead good instead.
    (0)

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