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  1. #10
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    You have very nice sets of ideas. However, they're problematic looking at the current healer state:

    1.
    Quote Originally Posted by currentlemon View Post
    Trait: Divinity – Upgrades Stoneskin to the skill Divine Benison. Acquired at level 66.
    Skill: Divine Benison - Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency. Consumes 1 Lily
    Additional Effect: If the damage absorbed is equivalent to the potency of the shield, the player or target party member’s HP will be restored
    Cure Potency: 700
    That's a very unpopular oppinion, since nobody wants Divine Benison locked to the Lily System - they were in Stormblood and, because of the bad reception, Square Enix changed to not consume Lilies.

    2.
    Quote Originally Posted by currentlemon View Post
    Water Lily: Is bloomed after casting 3 healing skills. These skills include: Cure, Cure II, Cure III, Medica, Medica II, and Tetragrammaton, (Afflatus Solace and Afflatus Rapture too?). The Water Lily will then enhance the WHM’s “Water” DPS skill.
    Again, very unpopular. We don't want any damage skill or ablity being tied to healing - one of the reasons some people do not like Misery being locked to Lilies.
    3.
    Quote Originally Posted by currentlemon View Post
    If enhanced by Wind lily: Deals Light damage with a potency of 130 to a target.
    Additional Effect: Light Damage over Time
    Potency: 75
    Duration: 45s
    In the beggining of the post, you say we're tired of the gcd-dot-aoe monotony. However, by putting 45s duration on a skill, this will become even more problematic. WHMs want lower timed DoTs.

    4.
    Quote Originally Posted by currentlemon View Post
    Skill: Aero III - Deals wind damage with a potency of 50 to target and all enemies nearby it.
    Additional Effect: Wind Damage over Time
    Potency: 40
    Duration: 24s
    If enhanced by Wind lily: Deals wind damage with a potency of 80 to target and all enemies nearby it.
    Additional Effect: Wind Damage over Time
    Potency: 60
    Duration: 30s
    At the current healer state, WHM already outdps the other healers in the AoE category. By putting a 1600 potency AoE (and you also want Holy to be buffed), will make things even worse. That's why this one, in particular, is very utopic. Would SE do that, it would require a lot of time for the correct balancing. Holly damage is ''low'' because we have Assize and Misery, which are very good AoE abilities.

    5.
    Quote Originally Posted by currentlemon View Post
    Skill: Divine Seal – Increases Healing Magic Potency by 15% Consumes 1 Lily. Acquired at level 42.
    Not necessary. Unless SE changes the current healing system, we do not need any more boost on healing potencies. Actually, most of the WHMs do not want any more healing-related skill. Gaining 2 in ShB (Solace and Rapture) was more than enough.

    Anyway, most of your ideas a really good. However, despite speculation of reworking healers being always nice, we need not to be that utopic about the changes
    (5)
    Last edited by Caduagm; 09-28-2020 at 06:27 AM.