Page 1 of 2 1 2 LastLast
Results 1 to 10 of 15

Hybrid View

  1. #1
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92

    My SCH Rework Idea III

    been a while since i done this but here is a new Idea for Scholar Rework.
    hope you like it.

    the pet actions are of 5.0 egi assault,the one ACN and SMN had. just imagine without the cast delay/ghosting effects happening

    skills:

    lvl 1: ruin.

    lvl 2: bio

    lvl 4: physick

    level 4: summon eos

    lvl 10: Pet Assault I (ogcd) - orders your pet to use pet assault. cast:instant cd:30s max charge: 2

    eos - Whispering Dawn: Gradually restores the HP of all nearby party members. Cure Potency:80 duration: 15s.

    selene - Fey Illusion: selene flies to a target and blind the target and nearby enemies. radius: 5y ,stun: 2s ,blind:7s.

    seraph - Angel's Whisper

    lvl 12: Resurrection.

    lvl 15: summon selene.

    lvl 20: Aetherflow - restore 5% MP Additional Effect: Aetherflow II cd:30s
    Can only be executed while in combat.

    lvl 20: Energy Drain (sch version)

    lvl: 26 bio -> bio 2

    lvl: 30: bane: spread all your poison effect cast on a target to nearby enemies.cast: instant. cost 1 aetherflow stack. increases fairy gauge by 10.

    lvl 30: poison art Mastery(trait): certain skills will inflict a poison art stack on enemies.
    Max Stacks: 1.
    ruin II - blight: deal 20 potency damage and deal light damage over time. potency 10. duration :15s.
    dark - miasma: deal damage over time. potency 20. duration: 30s
    ruin/broil/broil II/broil III - burn: deal fire damage over time: potency 20 duration 30s

    lvl 30: Poisoning Arts(ogcd) - send an aether signal to a target to activate his poisons. apply a targets poison art stacks effect(only one poison art effect can apply on target otherwise replaced).cast:instant, mp:100

    lvl 30: Adloquium.

    lvl 35: succor.

    lvl 38: ruin II.

    lvl 40: Fey Illumination. (both selene and eos can use)

    lvl 40: pet assault II (ogcd) - orders your pet to use pet assault. cast:instant cd:30s max charge: 2

    eos - fey blessing : Restores the HP of all nearby party members and apply a shield worth 50% of hp healed. cure potency: 100.

    selene - Fey Trick:apply minimum on nearby enemies(cannot work on Bosses). duration: 5s

    seraph - Consolation.

    lvl 45: Lustrate.

    lvl 46: dark. Deals unaspected damage with a potency of 100 to all nearby enemies.
    apply corrupt soil on the area.(only 1 corrupt soil can be placed, cannot be refreshed on ground that have corrupt soil active.upon casting dark on a ground without corrupt soil places a new one there). cast: instant, cd: 2.5s, radius:5y mp:600
    corrupt soil - enemies standing there will receive damage over time. potency:30 duration: 9s radius: 5y.

    lvl 50: sacred soil.

    lvl 52: Indomitability.

    lvl 54: ruin -> broil.

    lvl 56: Deployment Mastery (trait)- upon targeting self or allies ,changes bane to deployment tactics. deployment tactics can be cast without Aetherflow cost.

    lvl 56: Deployment Tactics: extends Galvanize effect cast on self or target to nearby party members. Duration: Time remaining on original effect. No effect when target is not under the effect of Galvanize. cd: 120s, cast range: 30y, radius: 10s

    lvl 58: emergency tactics.

    lvl 60: Mutation(OGCD) - Consume a targets poison art stack to convert Bio to a different poison:

    bio+ miasma stack = Meltdown deal damage and damage over time. potency 45. damage over time: 60.

    bio + blight stack = curse: deal damage over time,upon the end of the effect will deal an extra 20-40 potency damage based on amount of your cast poisons on target including this.(max 3) potency:40

    bio + burn stack = Explosion: after 3s target and nearby enemies will receive damage and will deal damage over time to target. potency: 15, damage over time:50.

    cd:120s, duration is the same as the converted bio

    lvl 62: Excogitation.

    lvl 64: broil -> broil II.

    lvl 66: chain stratagem.

    lvl 70: unlocks fairy gauge.

    lvl 70: swap(ogcd):switch between eos and selene. cost: 20 fairy gauge. cast instant

    lvl 70: Aetherpact - Orders faerie to execute Fey Union with target party member. Effect ends upon reuse.
    Faerie Gauge Cost: 10

    eos - Gradually restores HP of party member with which faerie has a Fey Union.Cure Potency: 400

    selene - reduces damage taken by enemies that are focused by the party member which fairy has a fey union. damage reduced by 10%

    lvl 72: biolysis.

    broil II -> broil III.

    lvl 74: Recitation

    lvl 76: fey field(ogcd): orders the fairy to deploy an aether field.

    eos- allies inside the field will have a 10% heal increase.

    selene- allies inside the field will have their rate of receiving healing crit increase by 5%

    duration: 15s, cost:80 fairy gauge.

    lvl 78: Enhanced Sacred Soil(trait)

    lvl 80: summon seraph. when seraph is summoned,pet assault and pet assault II stacks resets. fey illuminate becomes seraphic Illumination while seraph is summoned.
    (0)
    Last edited by CrimsonGunner; 09-10-2020 at 03:58 AM.

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    selene - reduces damage taken by enemies that are focused by the party member which fairy has a fey union. damage reduced by 10%

    Reword this one for me, please.
    (0)

  3. #3
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    it means whichever enemy the party member focuses will deal 10% less damage to him.
    (0)
    Last edited by CrimsonGunner; 09-08-2020 at 07:54 AM.

  4. #4
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by CrimsonGunner View Post
    it means whichever enemy the party member focuses will deal 10% less damage to him.
    As worded it says that the enemies take reduced damage. What you are looking for would be more "Reduces damage taken from enemies..."
    (0)

  5. #5
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    I think I can see what you are trying to do but it does feel a bit umm, haphazardly put together might be a way to put it. I'd need time to thoroughly go through each thing but here is a brief run down of a few issues I'm seeing.

    For starters, I can see where you are going with trying to get SCH to take on a few new things added to SMN, like having "pet assault", might I suggest the name "Fey Assist" instead? But, the issue with that is that the swapping of the pets has never been encouraged, until now. But that only works with SMN because they have the freedom to swap. Even before they were just glamours, players were always encouraged to stick with one faerie, similar to AST sects. Granted they could swap but it wasn't ideal. Also why have a swapping mechanic using the fey gauge when you could just use the summon action, there doesn't appear to be a benefit to doing that.

    You might need to adjust the pet potencies, remember at current cap her heals are only about 25% of yours. So if your Physick is 400 potency, having Fey blessing do 100 flat potency, that means the actual potency is around 25, which is really small. Regardless, a shield shouldn't be 50% of a heal, it should be 100% or more.

    Why do they have a Mixture command? That sounds like it should be left for Chemist/Salve-Maker.

    Why does Bane cost an Aetherflow when spreading DoTs but not when spreading a shield? Also there is only one DoT, so baning it feels odd.

    Thanks for removing Dissipation though, lol.

    I'll try and look more in depth later for now I must go shopping. Lol
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  6. #6
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Eloah View Post
    I think I can see what you are trying to do but it does feel a bit umm, haphazardly put together might be a way to put it. I'd need time to thoroughly go through each thing but here is a brief run down of a few issues I'm seeing.

    For starters, I can see where you are going with trying to get SCH to take on a few new things added to SMN, like having "pet assault", might I suggest the name "Fey Assist" instead? But, the issue with that is that the swapping of the pets has never been encouraged, until now. But that only works with SMN because they have the freedom to swap. Even before they were just glamours, players were always encouraged to stick with one faerie, similar to AST sects. Granted they could swap but it wasn't ideal. Also why have a swapping mechanic using the fey gauge when you could just use the summon action, there doesn't appear to be a benefit to doing that.

    You might need to adjust the pet potencies, remember at current cap her heals are only about 25% of yours. So if your Physick is 400 potency, having Fey blessing do 100 flat potency, that means the actual potency is around 25, which is really small. Regardless, a shield shouldn't be 50% of a heal, it should be 100% or more.

    Why do they have a Mixture command? That sounds like it should be left for Chemist/Salve-Maker.

    Why does Bane cost an Aetherflow when spreading DoTs but not when spreading a shield? Also there is only one DoT, so baning it feels odd.

    Thanks for removing Dissipation though, lol.

    I'll try and look more in depth later for now I must go shopping. Lol
    ty for the reply,il try and explain a bit about some of the stuff. the swap mechanic is to allow swapping while moving as well as not disrupt the aetherpack. normal summoning still take a few seconds so swapping mid fight like that will disturb the fight and also break aetherpack so hence the swap option.

    how bane work is debatable but the amount of dots is more then 1 dot. u can have 3: bio, one of the poison arts that was activated and one of the mixture.so technically u can spread up to 3 dots.(bane transfer only the dot effects)
    i kept deployment taticts as it is just made sure to put bane and deployment tatics at the same spot to save button bloat.

    naming semantics aside,sch is a doctor and a practitioner of both white and dark magic and in the lore we search for a cure to a deadly disease so both medicine and poison knowledge are there.
    if it bothers that much i could call it overdose.

    potencies can always be changed and adjusted so to me its more about the playstyle.
    (0)
    Last edited by CrimsonGunner; 09-08-2020 at 08:32 AM.

  7. #7
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quick reply before I head to bed

    Quote Originally Posted by CrimsonGunner View Post
    .naming semantics aside,sch is a doctor and a practitioner of both white and dark magic and in the lore we search for a cure to a deadly disease so both medicine and poison knowledge are there. if it bothers that much i could call it overdose..
    It's not so much that it bothers me, so much as Mix and Compound are skills heavily associated with Chemist/Salve-Maker. Changing it to Overdose or another medical term might be better.
    (1)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  8. #8
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Eloah View Post
    It's not so much that it bothers me, so much as Mix and Compound are skills heavily associated with Chemist/Salve-Maker. Changing it to Overdose or another medical term might be better.
    Okay, to be fair, FFV's Chemist was originally going to be Scholar. That's why Chemist has what was Scholar's trait to double the effectiveness of potions.

    Regarding the op, reading over the proposed changes, this doesn't really change any of Scholar's inherent problems, other than removing the trash that is Dissipation.

    Sure, you put some poisons back in, but they don't really add anything interesting. Selene has some uniqueness again, but it's interior to whatever Eos brings. You keep summons at low level which absolutely breaks Scholar in low level content. Scholar still lacks healing potential as they're mostly tied to shields. You didn't even do anything to Fey's Union but give a defense buff with Selene. Fey's Union/the Fairy gauge didn't do anything for SCH's playstyle. From what I'm reading, this just adds even further clunk to a job that's already suffering from very disparaging design ideas.
    (0)
    Last edited by inhaledcorn; 09-20-2020 at 02:10 AM.

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    I don't think you should tie any mechanics to focus target, or target for that matter.
    You could use it as the party member untargets that mob and then it's wasted.

    I also don't really understand all the poison stack stuff. Seems unnecessary.

    It would be nice to have eos and selene do different things again though.
    (0)

  10. #10
    Player
    CrimsonGunner's Avatar
    Join Date
    Aug 2019
    Posts
    581
    Character
    Mike Arklight
    World
    Twintania
    Main Class
    White Mage Lv 92
    Quote Originally Posted by Ilenya View Post
    As worded it says that the enemies take reduced damage. What you are looking for would be more "Reduces damage taken from enemies..."
    No it was not what i was looking for since by and from has the same context here.if u find it too hard for you to understand i could edit the wording.
    (0)

Page 1 of 2 1 2 LastLast