The Lily SystemThe Lily system was introduced back in SB. The mechanic itself was useless as the lilies themselves didn’t actually do much. Players wanted SE to rework the lily system entirely and they got their wish. This new Lily system in ShB was one of the only few good things that SE did when approaching healers in ShB. I approve of the changes, but I still think we can take it a bit further.
Currently, the lily skills that WHM has are only instant cast GCD healing skills. That’s a great thing because it alleviates a major issue the job had back in Stormblood. But as good as this mechanic is, it can be expanded upon. One of the things I advocate is for the lily system to be introduced early, particularly before level 50. Right now, you get your first lily skill at level 52 (Afflatus Solace). We can change that by expanding the lily system to not just heals, but DPS and Utility skills.
Upon obtaining the WHM job, players should immediately receive this trait and skills:Edit: Because I've been hearing Divine Benison being locked behind lilies was unpopular in SB, I'll remove the 1 Lily Requirement for this and Stoneskin.
- Trait: Secret of the Lily I – Adds a Lily to your healing gauge for every 30 seconds you are engaged in combat, up to a maximum of 1 Lily. Also allows Elemental lilies to bloom. Acquired at level 30.
- Skill: Stoneskin – Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 300 potency.
Consumes 1 Lily. Acquired at level 30.
We get our first blood lily skill at level 30 with the reintroduction of Stoneskin. This skill was in WHM’s tool kit in ARR and HW, and it made no sense for SE to remove it in my opinion. Stoneskin will be a single target mitigation shield that is weaker than Divine Benison. However, I want it that way because WHM will receive a trait that upgrades the skill to Divine Benison at level 66.
Trait: Divinity – Upgrades Stoneskin to the skill Divine Benison. Acquired at level 66.
Skill: Divine Benison - Creates a barrier around self or target party member that absorbs damage equivalent to a heal of 500 potency.Consumes 1 Lily
- Additional Effect: If the damage absorbed is equivalent to the potency of the shield, the player or target party member’s HP will be restored
- Cure Potency: 600


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