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  1. #1
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 100
    Oh, definitely. Fun is definitely a thing they should re-implement into the jobs, and the Single target AA is definitely and obvious pattern

    Personal wishlist:

    -Blood letter: Give it three to four charges with an upgrade at level 50 that would change the animation into an Aether-missile (to make it look more magical and cut down animation lock outs and BL/RoD resets issues) with a visual on the character model to keep track of charges (only visible when engaged). It may share charges with Paen and Minne

    -Paen: Give it a circle Aoe radius and a much shorter recast timer

    -Minne: Peloton AOE radius and increases the potency and critical chance of Healing and shield spells

    Mages ballad: The ability to restore mp through BL/RoD

    -Interlude: A seven to 10 second timer that would activate between songs To help prevent dropping the song buff, and allow song effect to be extended. Music has an effect on ppl even after the music stops

    -Song gauge: This should really just like be a resource that players to think over how it should be used or a just a fever gauge that improves the song buff by 2% every rank up in battle. Or make both...

    -Return foies requiem. It could be used with a fever gauge like system. I still have it on my hotbar since it's way more useful that Bind since like PVP

    -Shadow bite: AOE poison or replicates Wind and poison bite effects from one target to all affected targets and resets the dot timers

    -non-dmg status effect to be useful in combat

    -Side winder: Add interupt to its effects or prune it

    -Using MP as a resource again but not so annoying and off-putting like it was in 2.0-3.0

    -Apex Arrow: Just make it have a set numerical cost besides something like "all"

    -an ability that haves the cooldown timers on song for optimizers

    -Armies paen: One Haste should not be a negative, two increase the Haste buff timer to 45 seconds

    -Barrage: Make it so that it would make ea hit three times as well and each hit to count as a Bl reset/ PP stack/ paen note. RA would still hit three times. It would just affect those two actions
    (0)
    Last edited by MPNZ; 09-28-2020 at 11:27 AM.
    -----------------------------------------------------------------------------

    Ewwwwwww, it's all glowwy again!

  2. #2
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    my major complain as brd at level max is that there is just too many things to watch for. buff & debuff timer, proc skill, song timer, soul voice, skill CD, etc

    all in the middle of enemy attack, mechanic and telegraph red markings. 70% of my play as BRD is just looking at my hotbar lol

    yoshi really need to trim down the BRD playstyle a bit.
    (2)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by gumas View Post
    my major complain as brd at level max is that there is just too many things to watch for. buff & debuff timer, proc skill, song timer, soul voice, skill CD, etc

    all in the middle of enemy attack, mechanic and telegraph red markings. 70% of my play as BRD is just looking at my hotbar lol

    yoshi really need to trim down the BRD playstyle a bit.
    this is the most non issue issue ive ever heard, once upon a time in 4.0 BRD was considered easy. Now with MCH lobotomized and DNC being hella safe with large margins for errors have spoiled you to think BRD is "too hard" "too many things to look for"

    I repeat since so far the devs are on a crusade to make all the jobs easy and simple while robbing their quirks and identity, we do NOT need more easy ass jobs a BRD lobotomy is the very last thing we need practice or play pokemon this myth that all jobs need the broadest appeal is super damaging to the gamplay like what they done to healers and homogenized tanks
    (3)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  4. #4
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    1,012
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by gumas View Post
    my major complain as brd at level max is that there is just too many things to watch for. buff & debuff timer, proc skill, song timer, soul voice, skill CD, etc

    all in the middle of enemy attack, mechanic and telegraph red markings. 70% of my play as BRD is just looking at my hotbar lol

    yoshi really need to trim down the BRD playstyle a bit.
    (0)

  5. #5
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,262
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    +1, agree with pretty much everything.
    (0)

  6. #6
    Player
    gumas's Avatar
    Join Date
    Jun 2016
    Posts
    1,314
    Character
    Rawon Special
    World
    Tonberry
    Main Class
    Bard Lv 100
    i did not said easy ass jobs allright? i only said to trim down the "many things to watch for" for BRD class.

    okay maybe trim down is wrong, because some people probably think "trim down" mean making BRD as brain dead job, so iam going to change it. i want to make it much easier to maintain.

    to be specific, i just want to point to venom and wind bite, i blame hud/ui for this actually, venom and wind bite icon should be moveable not just "stick" on enemy hp bar for example, i always wish i can move it closer to where most my eyes focus on (hotbar or close to the center of screen) or even better if i can make the icon bigger or start blinking when the timer is below 10 seconds or so.

    just by doing this will make things way easier for me, because that mean i dont need to look at enemy hp bar anymore just to check if my "bite" still in effect or not.
    (1)

  7. #7
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,870
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by gumas View Post
    i did not said easy ass jobs allright? i only said to trim down the "many things to watch for" for BRD class.

    okay maybe trim down is wrong, because some people probably think "trim down" mean making BRD as brain dead job, so iam going to change it. i want to make it much easier to maintain.

    to be specific, i just want to point to venom and wind bite, i blame hud/ui for this actually, venom and wind bite icon should be moveable not just "stick" on enemy hp bar for example, i always wish i can move it closer to where most my eyes focus on (hotbar or close to the center of screen) or even better if i can make the icon bigger or start blinking when the timer is below 10 seconds or so.

    just by doing this will make things way easier for me, because that mean i dont need to look at enemy hp bar anymore just to check if my "bite" still in effect or not.
    ohh much better i like this idea alot, making OUR own dots more visual would help me in Raids or trials with 4 freaking Bards so i dont iron jaws thinking "huh why arent i getting procs" or maybe a visual gauge?
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  8. #8
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    You can move the debuffs separately from the enemy HP bar. You can't pull out exactly CB/SB and nothing else, but you can put the debuff bar wherever, and many Bards do.

    example: https://i.imgur.com/bR7uYvj.png
    (0)
    Last edited by Cetonis; 09-29-2020 at 09:59 PM.

  9. #9
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Cetonis View Post
    You can move the debuffs separately from the enemy HP bar. You can't pull out exactly CB/SB and nothing else, but you can put the debuff bar wherever, and many Bards do.

    example: https://i.imgur.com/bR7uYvj.png
    The issue with this is that you have important things to consider:

    You need to disable the view of other players' debuffs which means you can no longer see when TA/CS are up. It won't display well otherwise and will become just as flooded. Without party chat notices or something your DPS will suffer.

    It also needs to fit every job UI unless you want to save UI profiles and swap to them every time you change jobs. I tried this once and it interfered with some of my other job gauges which were placed exactly where I wanted them. And then when I did get something to work, the previous point came into play.

    Additionally, it doesn't really help with AoE situations since it only tracks your target. This alone is why there can't really be a gauge to track unfortunately.

    I think it might be ideal to just give IJ a 25s cooldown or so and maybe have it spread the DoTs like Bane with 50% potency or something. It would signal to the player that it's time to renew their DoTs and would work well in most situations except when there are only 2 targets (especially if they need to be separated). I can't envision any other easy way to keep track of DoTs especially via job gauges.
    (0)
    Last edited by MartaDemireux; 11-28-2020 at 08:42 PM.

  10. #10
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Quote Originally Posted by ventvanitas
    Long shot, but maybe whilst the fourth song is active, the three other songs become available temporarily as different versions of themselves.
    Wanted to hop off of this, semi just for fun, but if SE is determined to maintain the current song passives, then the fourth song being a "combination" in some way would be plausible. Because if you already have a damage, dhit and crit song, what else would you do anyway?

    And effect-wise, if they don't want to do something different there either, maybe instead of this "cycle through songs fast" concept, it could be pre-set, like your first 2 procs give you 6% AP stacks, the next four charge a hyperpowered PP, the rest are BL procs. Nothing stopping them from having 2 AP notes and 4 PP arrows on the song bar.

    That's a bit wild and likely wouldn't reallllly work, but it drives the point home that a fourth song could very much be anything. So long as SE agrees with the value of adding a 110s song in the first place, there's plenty of design space to work with.
    (1)

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