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  1. #1
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70

    Option to un-loop BGM

    This would be awesome! I love the music in this game, but I’ve always found those short moments where the music isn’t playing and all you hear are the gorgeous ambient sounds around you extremely immersive.

    ARR zones are the most immersive zones in the game because their tracks don’t loop endlessly, there’s usually a few minute delay between each track that plays and it does WONDERS for immersion.

    I think a simple toggle switch for BGM looping to happen as it does in ARR zones in all other areas of the game would be awesome! Disabling BGM right now also disables some other sounds like “quest complete and accept” and I don’t want to disable the music completely.

    Thanks!
    (7)

  2. #2
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    I agree with you. Is one of those few things I dislike about this game, in certain areas I have to turn off the music.

    An option for no loop will be great for me.
    (1)

  3. #3
    Player
    Limonia's Avatar
    Join Date
    Dec 2013
    Posts
    511
    Character
    Elrica Lavandula
    World
    Omega
    Main Class
    White Mage Lv 90
    This is a great idea!
    But I would like this as an option for both. Sometimes I would like the music in the HW+ areas not to loop, and sometimes I would like the music in the ARR areas not to stop. It depends. I would probably change the option every time I feel like it.
    (1)

  4. #4
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    None of the open world zones in the entire game have looped back ground music. Some just stop for longer than others, and some have shorter jingles.

    The community has been asking that they -loop- the music in the open world since launch.

    If they add an option to ... make the pause longer, before they add the option to loop it....... I'm not going to finish that sentence.

    For example the music in Pharos Sirius used to not loop, and only played a short jingle at the start of the dungeon. The generic "battle" music used to play just like in the lower level dungeons. Thankfully they moved away from that concept in at least dungeons, because it clearly didnt work.

    There is literally already an option to turn off the music.

    So if I'm forced to manually hide and un-hide the chat log, I think you can manually turn on and off the music.
    (1)
    Last edited by Daniolaut; 09-27-2020 at 05:51 AM.

  5. #5
    Player
    JohnSpawnVFX's Avatar
    Join Date
    May 2018
    Location
    Gridania
    Posts
    915
    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Daniolaut View Post
    None of the open world zones in the entire game have looped back ground music. Some just stop for longer than others, and some have shorter jingles.

    The community has been asking that they -loop- the music in the open world since launch.

    If they add an option to ... make the pause longer, before they add the option to loop it....... I'm not going to finish that sentence.

    For example the music in Pharos Sirius used to not loop, and only played a short jingle at the start of the dungeon. The generic "battle" music used to play just like in the lower level dungeons. Thankfully they moved away from that concept in at least dungeons, because it clearly didnt work.

    There is literally already an option to turn off the music.

    So if I'm forced to manually hide and un-hide the chat log, I think you can manually turn on and off the music.
    Area music has been looped from HW, at least. You'd know, if you'd actually been in those areas.
    (6)

  6. #6
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,351
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by JohnSpawnVFX View Post
    Area music has been looped from HW, at least. You'd know, if you'd actually been in those areas.
    They don't though. The music is roughly 3-5 minutes long depending on the zone (Painted Hills is 5 minutes long for example actually it might be shorter, since the uploader on youtube most likely looped it), but once it's done, there will be silence for roughly 30 or so seconds.

    For example, here's Civilisations. It plays for around 2:49, stops and then starts up again a few seconds later.
    (0)
    Last edited by Nestama; 09-27-2020 at 11:23 AM.

  7. #7
    Player
    jamjeeshoul77's Avatar
    Join Date
    Aug 2020
    Posts
    120
    Character
    Duduno Wawawen
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Daniolaut View Post
    There is literally already an option to turn off the music.

    So if I'm forced to manually hide and un-hide the chat log, I think you can manually turn on and off the music.
    I addressed that in my post. When you mute the “BGM” slider, it mutes ALL music. Including the quest accept/complete jingles, and all cutscene music, so it isn’t a realistic workaround.
    (0)

  8. #8
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Just make a macro that does "/bgm" to easily toggle it on/off.
    (0)