Trusts are ok and all, but man, running an old squad dungeon makes them feel pathetic. Squadrons just faceroll everything. Trusts just feel disappointing after that.


Trusts are ok and all, but man, running an old squad dungeon makes them feel pathetic. Squadrons just faceroll everything. Trusts just feel disappointing after that.
At the very least, they shoul have all the Trusts to gain the same experience together, so you wouldn't have to go back and level the others you're not using from scratch again.
Trust was painful when I last used it to try running a dungeon for MSQ. Not touching it again.
"Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."




Trusts will only get more painful when the level cap goes up.
When ShB isn't the current expac and they speed up the levelling process we're gonna be outlevelling the Trusts even harder.




Unpopular opinion alert:
It's nice it's an option for the first run but it should be there after or at least no easy to level. This is an MMO after all.

I leveled up my Trust NPC's while leveling up dps alts, fairly painless and a good way to level desynthesis at the same time. Sure it takes longer than with a group, but it's a great way to really learn the dungeons. The time to do something with a trust isn't that bad when you factor in queue times for dps. It's obviously less useful for tanks and healer leveling.



If you have enough alt jobs to level it's no effort at all, specially since trusts are so independent you can just "semi-afk" level while doing something else.
But that doesn't change the fact this is very pointless gating with very artificial payoff. With squadrons you unlock tactics that affect their overall performance, even after they're all lv60.
With trusts they never feel any better (and trusts in general are worse at their job than squadron). You're just leveling because you want the "priviledge" of using them in later dungeons after the MSQ is completed.


I love the very concept of trusts, not only because of my single-player mindset but also as I like the NPCs. However, grinding them to 80 was very exhausting for me. It had gotten so bad that -- before my break -- I felt sleepy as as soon as I entered the dungeon(s) (not that I had mastered them or anything fancy like that *lol* Far from it). For vets, doing the same dungeon 10 times and more is surely hardly worth a mention (1 group as DPS, the other as Tank), but it felt like a tedious drag to do it just to level them until the next milestone dungeon's available. I don't really care about them not doing AoEs as player groups should keep their speed advantage (otherwise, there'd be a flood of tears and spite), and I use them to clutch myself to safety for obnoxious mechanics. The reward for all the "work" itself is a nice idea, but honestly, I'd never put them in their pre-ShB outfits again, esp. Urianger.
Just a proud bad-skilked player



I honestly enjoyed grinding the Trust NPCs. It was good exp for me leveling my alt jobs (got my Amaro mount thanks to it), great for skipping DPS queues, no nagging from other players for not knowing my job (I HATE melee classes and only leveled them for said mount), good gear for the leveling grind and when I was done with the gear I desynthed it all for my desynth levels, and I got some really rare minion/music drops that I didn't have to roll against other players for. I can see the argument against it, and certainly there are fixes they could implement to make the feature more appealing to a wider player base, but my experience with them was largely positive. Also I love the Scions and seeing their extra dialogue/how it changed with different party makeup was always a blast for me.
I honestly, truly, wish they'd implement trust for Trials. At least for the ones that don't explicitly "summon champions from beyond the rift" or have you "lead a team of adventurers" into battle. The ones where you canonically fight the trial with the Scions, in my opinion, would be BOMB to have trust access for.
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